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#277 - Fixed a bug where expandable wasn't working correctly when use…
…d on a list that is very deeply nested
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2 changes: 1 addition & 1 deletion
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...tAssets/TestScriptableObject 1.asset.meta → ...stAssets/TestScriptableObjectB.asset.meta
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Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObject.cs
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Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
using UnityEngine; | ||
using System.Collections.Generic; | ||
|
||
namespace NaughtyAttributes.Test | ||
{ | ||
//[CreateAssetMenu(fileName = "TestScriptableObjectA", menuName = "NaughtyAttributes/TestScriptableObjectA")] | ||
public class _TestScriptableObjectA : ScriptableObject | ||
{ | ||
[Expandable] | ||
public List<_TestScriptableObjectB> listB; | ||
} | ||
} |
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Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
using UnityEngine; | ||
using System.Collections.Generic; | ||
|
||
namespace NaughtyAttributes.Test | ||
{ | ||
//[CreateAssetMenu(fileName = "TestScriptableObjectB", menuName = "NaughtyAttributes/TestScriptableObjectB")] | ||
public class _TestScriptableObjectB : ScriptableObject | ||
{ | ||
[MinMaxSlider(0, 10)] | ||
public Vector2Int slider; | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs.meta
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