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nearnshaw authored Jan 16, 2025
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12 changes: 5 additions & 7 deletions content/creator/sdk7/debugging/debug-in-preview.md
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Expand Up @@ -160,21 +160,19 @@ While viewing the preview, you can press `c` to view any collision meshes loaded
Collision meshes can be added to any model in an external 3D modeling tool like Blender. Large models like houses often include these, they are usually a lot simpler geometrically than the original shape, as this implies much less computational requirements. Stairs typically use a simplified collision mesh like a ramp to make it easier to climb. See [colliders](/creator/3d-modeling/colliders) for more details.
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## Lighting conditions

The in-world time of day has a big impact on how 3D models look. The color of the light source changes subtly, having a bluish tint at night, and a reddish tint during sunrise and sunset. The direction of the light also moves across the sky, casting shadows in different directions.
The in-world time of day has a big impact on how 3d models look. The color of the light source changes subtly, having a bluish tint at night, and a reddish tint during sunrise and sunset. The direction of the light also moves across the sky, casting shadows in different directions.

Check that your scene looks good at all times of day by switching the game clock to different values. Open the settings panel, and in the **General** tab set the **skybox time** to any time you prefer. If this slider is grayed out, make sure that the **Dynamic skybox** option is disabled.
Check that your scene looks good at all times of day by switching the game clock to different values. Click the **skybox time** icon on the left panel of the screen to set any time you prefer. If this slider is grayed out, make sure that the **Auto** option is disabled.

<figure>
<img src="/images/media/dynamic-skybox.png" alt="Dynamic skybox" width="300"/>
<img src="/images/media/daylight-settings.png" alt="Dynamic skybox" width="300"/>
<figcaption>In-world instructions</figcaption>
</figure>

Your 3D model's materials might not look the same as they did in the modeling tool you created it with. This is to be expected, as all 3D rendering engines have subtle differences in how they deal with light and materials.
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Your 3d model's materials might not look the same as they did in the modeling tool you created it with. This is to be expected, as all 3d rendering engines have subtle differences in how they deal with light and materials.

## Avatars and accounts

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2 changes: 1 addition & 1 deletion content/creator/sdk7/optimizing/scene-limitations.md
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Expand Up @@ -72,7 +72,7 @@ It's possible to position entities underground, to either hide them or to have o

## Lighting

The scene's lighting conditions can't be changed from the default setting.
The scene's lighting conditions can't be changed for all players from the default setting, although each individual player is free to change their own skybox settings from the Explorer UI.

## Texture size constraints

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Binary file added static/images/daylight-settings.png
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