0.2.0-beta
deepnight
released this
24 Sep 14:17
·
5623 commits
to master
since this release
0.2.0-beta
- Beta version!: LEd is now stable enough to be used in production and retro-compatibility will be guaranteed from now on.
- Radius: Integer and Float entity fields can now be displayed as a radius around the entity (eg. a "lightRadius" Float value can now be displayed accordingly right in the editor display). See
Samples
for some examples. - Smart color use: if you have a Color field in an entity, it will be used when displaying various values in the editor (eg. having a "lightColor" field will affect the color of the circle around the entity).
- Added support for tile spacing and padding in Tilesets images.
- Entity Arrays can now be sorted manually
- Entity tiles can now be displayed as "stretched" (default) or "cropped".
- A preview of the "Perlin noise" is displayed while editing the settings of an auto-layer rule perlin.
- Added mouse coords in the bottom-right corner of the window.
- Updated appearance of selected entities
- Added a field display option to use Enum tiles in place of Entity tiles
- Added a new option for entities with count limits ("move last one instead of adding").
- "Enhance active layer" option is now false by default (press
A
to toggle) - Entities can now be displayed as "Crosses"
- Various UI fixes in "Compact" mode (when pressing
TAB
) - Fixed relative paths remapping when "Saving As" project
- Fixed level resize issues which moved Entities and their Point fields in a strange way
- Fixed panels/windows not closing during app update
- Fixed SaveAs shortcut (
CTRL+SHIFT+S
) - Better entity tile picking UI
- Updated
Samples
- Bug fixes