Skip to content

Commit

Permalink
Merge pull request #464 from defold/import-models-update
Browse files Browse the repository at this point in the history
Updated model importing manual with latest info
  • Loading branch information
JCash committed Aug 15, 2024
2 parents c8f3bae + 4376bc4 commit 0682ba2
Showing 1 changed file with 7 additions and 13 deletions.
20 changes: 7 additions & 13 deletions docs/en/manuals/importing-models.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,21 +36,15 @@ Defold imposes some limitations on exported animation data:


### Requirements
When you export a model you need to make sure that it fulfills the following requirements:
When you export a model it's good to know that we don't yet support all features.
Currently known issues/not supported features from the Gltf format:

* The model must consist of a single mesh
* The model must use a single material
* The exported *.gltf* file must use embedded mesh data. Mesh data in a separate binary file is not supported.


You can use Blender to join multiple meshes. Select all of the meshes and press `CTRL`/`CMD` + `J` to join them.

![Join meshes](images/model/blender_join_meshes.png)

You can use Blender to remove extra materials from the model. Select the material to remove and press the `-` button.

![Remove materials](images/model/blender_remove_materials.png)
* Morph target animations
* Material properties
* Embedded textures

While our ambition is to fully support the Gltf format, we're not fully there yet.
If a feature is missing, please make a feature request for it in [our repo](https://github.com/defold/defold/issues)

### Exporting a texture
If you do not already have a texture for your model you can use Blender to generate a texture. You should do this before you remove extra materials from the model. Start by selecting the mesh and all of its vertices:
Expand Down

0 comments on commit 0682ba2

Please sign in to comment.