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Mark frustrum culling availability for Tilemap component.
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ekharkunov committed Jun 3, 2024
1 parent 022a9b7 commit dc99a6e
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2 changes: 1 addition & 1 deletion docs/en/manuals/render.md
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Expand Up @@ -156,7 +156,7 @@ Frustum culling is implemented in the engine per component type. Current status
| Label | YES |
| Spine | YES |
| Particle fx | NO |
| Tilemap | NO |
| Tilemap | YES |
| Rive | NO |

1 = Mesh bounding box needs to be set by the developer. [Learn more](/manuals/mesh/#frustum-culling).
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2 changes: 1 addition & 1 deletion docs/zh/manuals/render.md
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Expand Up @@ -155,7 +155,7 @@ Defold 的渲染 API 能让开发者做到叫做视锥体剔除的功能. 视锥
| Label ||
| Spine ||
| Particle fx ||
| Tilemap | |
| Tilemap | |
| Rive ||

1 = Mesh 的边界框需要开发者手动设置. [详情请见](/manuals/mesh/#frustum-culling).
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