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New fields and properties in 1.9.5 #491

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Nov 4, 2024
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3 changes: 3 additions & 0 deletions docs/en/manuals/gui.md
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Expand Up @@ -49,6 +49,9 @@ Selecting the root "Gui" node in the *Outline* shows the *Properties* for the GU
- `Per Node` adjusts each node against the adjusted size of the parent node, or the resized screen.
- `Disable` turns off node adjust mode. This forces all nodes to keep their set size.

*Current Nodes*
: The number of nodes currently being used in this GUI.

*Max Nodes*
: The maximum number of nodes for this GUI.

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3 changes: 3 additions & 0 deletions docs/en/manuals/project-settings.md
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Expand Up @@ -30,6 +30,9 @@ When checked, the engine will write a log file *log.txt* in the project root. Wh
$ adb shell cat /mnt/sdcard/Android/data/com.defold.dmengine/files/log.txt
```

#### Minimum Log Level
Specify the minimum log level for the logging system. Only logs at or above this level will be shown.

#### Compress Archive
Enables compression of archives when bundling. Note that this currently applies to all platforms except Android where the apk already contains all data compressed.

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4 changes: 2 additions & 2 deletions docs/en/shared/component-max-count-optimizations.md
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Expand Up @@ -5,6 +5,6 @@ The Defold data structures used to represent components and other resources are

To further optimize memory usage the Defold build process will analyse the content of the game and override the max counts if it is possible to know for certain the exact amount:

* If a collection doesn't contain any factory components the exact amount of each component will be allocated and the max count values will be ignored.
* If a collection contains a factory component the spawned objects will be analysed and the max count will be used for components that can be spawned from the factories.
* If a collection doesn't contain any factory components the exact amount of each component and Game Object will be allocated and the max count values will be ignored.
* If a collection contains a factory component the spawned objects will be analysed and the max count will be used for components that can be spawned from the factories and for Game Objects.
* If a collection contains a factory or a collection factory with activated "Dynamic Prototype" option, this collection will use the max counters.