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Use only engine display scale (#133)
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Jhonnyg authored Nov 20, 2024
1 parent 00e10b2 commit 6925726
Showing 1 changed file with 5 additions and 9 deletions.
14 changes: 5 additions & 9 deletions defold-rive/src/comp_rive.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -548,11 +548,11 @@ namespace dmRive

if (rive_fit == rive::Fit::layout)
{
c->m_ArtboardInstance->width(width);
c->m_ArtboardInstance->height(height);
c->m_ArtboardInstance->width(width / g_DisplayFactor);
c->m_ArtboardInstance->height(height / g_DisplayFactor);
}

rive::Mat2D rendererTransform = rive::computeAlignment(rive_fit, rive_align, rive::AABB(0, 0, width, height), bounds);
rive::Mat2D rendererTransform = rive::computeAlignment(rive_fit, rive_align, rive::AABB(0, 0, width, height), bounds, g_DisplayFactor);
renderer->transform(rendererTransform);
c->m_InverseRendererTransform = rendererTransform.invertOrIdentity();
}
Expand Down Expand Up @@ -1359,13 +1359,9 @@ namespace dmRive
rivectx->m_RenderContext = *(dmRender::HRenderContext*)ctx->m_Contexts.Get(dmHashString64("render"));
rivectx->m_MaxInstanceCount = dmConfigFile::GetInt(ctx->m_Config, "rive.max_instance_count", 128);

g_OriginalWindowWidth = dmGraphics::GetWidth(rivectx->m_GraphicsContext);
g_OriginalWindowWidth = dmGraphics::GetWidth(rivectx->m_GraphicsContext);
g_OriginalWindowHeight = dmGraphics::GetHeight(rivectx->m_GraphicsContext);

float scale_factor_width = (float) dmGraphics::GetWindowWidth(rivectx->m_GraphicsContext) / g_OriginalWindowWidth;
float scale_factor_height = (float) dmGraphics::GetWindowHeight(rivectx->m_GraphicsContext) / g_OriginalWindowHeight;
float scale_factor_engine = dmGraphics::GetDisplayScaleFactor(rivectx->m_GraphicsContext);
g_DisplayFactor = dmMath::Max(scale_factor_engine, dmMath::Max(scale_factor_width, scale_factor_height));
g_DisplayFactor = dmGraphics::GetDisplayScaleFactor(rivectx->m_GraphicsContext);

dmLogInfo("Display Factor: %g", g_DisplayFactor);

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