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Raytracing series by Peter Shirley, in Rust programming language

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Raytracing

This project is a Rust implementation of the Raytracing in one Weekend series by Peter Shirley.

The main goal was to familiarize myself with Rust and learn about the design choices behind the language, so the code might not be very organized or "idiomatic". There is also a lot of space for performance optimizations.

The tutorial itself is exceptional and I highly recommend it to anyone interested in graphics programming.

Final Render

The final rendered scene

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Raytracing series by Peter Shirley, in Rust programming language

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