Skip to content

Issues: delaford/game

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Save progress of player during their duration of the game backend Node.js-related or anything to do in the server core engine Issues on the client-side of the game engine. player Features/issues relating to the player of Delaford.
#149 opened Dec 26, 2021 by djasnowski v0.1.0
Allow timer for dropped items to only show for player who dropped them backend Node.js-related or anything to do in the server core engine Issues on the client-side of the game engine. map Issues or features relating to the game map (canvas or code).
#147 opened Dec 26, 2021 by djasnowski v0.1.0
Wrong object sprite canvas (Graphic) issues on the game canvas. core engine Issues on the client-side of the game engine. hard Advanced issues that require critical thinking, thought and depth. map Issues or features relating to the game map (canvas or code). medium priority It would be awesome if this was done, but not very critical.
#121 opened Oct 10, 2020 by SneakBug8 v0.1.0
Stacked quantity does not reflect on game map backend Node.js-related or anything to do in the server bug "Hey, that's not suppose to happen." canvas (Graphic) issues on the game canvas. help wanted Issues that we need multiple opinions on. high priority Things we really want to have and need in the game.
#115 opened Dec 24, 2019 by djasnowski v0.1.0
World Items object adds unnecessary information to items backend Node.js-related or anything to do in the server bug "Hey, that's not suppose to happen." easy Issue/feature that is easy to fix or implement. Good for 1st-time contributors. Hacktoberfest help wanted Issues that we need multiple opinions on. low priority Nice-to-have issues and features. map Issues or features relating to the game map (canvas or code). player Features/issues relating to the player of Delaford.
#83 opened May 24, 2019 by djasnowski v0.1.0
Suggestion: Integrate the game client into Vuex store state management discussion Neither a bug or feature, but rather a discussion on a topic. enhancement When functionality needs to be changed or updated. front end Relating to code and client-side script of the game.
#79 opened Mar 31, 2019 by erezvish v0.1.0
Chat message should only appear for user's who are "close" to hear it backend Node.js-related or anything to do in the server bug "Hey, that's not suppose to happen." easy Issue/feature that is easy to fix or implement. Good for 1st-time contributors. good first issue Easy issues that are excellent for people wanting to get in meat of the code. Hacktoberfest help wanted Issues that we need multiple opinions on. medium priority It would be awesome if this was done, but not very critical. player Features/issues relating to the player of Delaford. web socket WebSocket issues and discussion.
#27 opened Mar 6, 2018 by djasnowski v0.1.0
Second tileset needs ID accomodation core engine Issues on the client-side of the game engine. enhancement When functionality needs to be changed or updated. front end Relating to code and client-side script of the game. medium priority It would be awesome if this was done, but not very critical. medium Tasks/features that were not easy to implement -- nor hard. Just time-consuming; maybe. tools Issues and features of the tools to help build Delaford.
#18 opened Jan 24, 2018 by djasnowski
World map compression and encoding canvas (Graphic) issues on the game canvas. core engine Issues on the client-side of the game engine. enhancement When functionality needs to be changed or updated. Hacktoberfest hard Advanced issues that require critical thinking, thought and depth. high priority Things we really want to have and need in the game.
#5 opened Jan 3, 2018 by djasnowski v0.1.0
ProTip! What’s not been updated in a month: updated:<2024-11-29.