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fix: jdtls out of heap space error (#12)
* fix: jdtls out of heap space error * fix: use os.Kill only * update: player_code submodule * update: player-code submodule
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Submodule player_code
updated
20 files
+7 −3 | cpp/Makefile | |
+1 −1 | cpp/compiler.Dockerfile | |
+101 −25 | cpp/main.cpp | |
+32 −5 | cpp/player_code.cpp | |
+38 −12 | cpp/player_code.h | |
+ − | cpp/run | |
+1 −1 | cpp/run.cpp | |
+1 −1 | cpp/runner.Dockerfile | |
+94 −0 | cpp/runpvp.cpp | |
+3 −1 | java/Attacker.java | |
+7 −1 | java/Attributes.java | |
+3 −2 | java/Constants.java | |
+10 −0 | java/Game.java | |
+100 −23 | java/Main.java | |
+32 −0 | java/PvPState.java | |
+106 −0 | java/RunPvP.java | |
+75 −15 | python/main.py | |
+30 −4 | python/player_code.py | |
+2 −0 | python/run.py | |
+96 −0 | python/runpvp.py |
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