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MetaStone

What is it?

MetaStone is a simulator for the online collectible card game (CCG) Hearthstone® by Activison Blizzard written in Java. It strives to be a useful tool for card value analyzation, deck building and performance evaluation. There is also support for custom cards, allowing users to implement their own card inventions and testing them within the simulator engine. MetaStone tries to re-implement all game mechanics and rules from the original game as accurately as possible.

What is it not?

This is no Hearthstone replacement or clone. Please do not request better graphical effects, sounds or anything which makes it feel more like Hearthstone. There won't be any mode to battle against other human players. This is a tool meant for advanced players; if you just want to play Hearthstone, please play the real game.

How do I run it on Linux?

  • Go to Releases and download the latest release (metastone-X_Y_Z_jar.zip).
  • Extract the contents of the .zip file.
  • Open the Terminal (Ctrl+Alt+T on Ubuntu) and access ../MetaStone-X.Y.Z/bin.
  • Execute this command: ./MetaStone.
    • Executing sudo ./MetaStone will execute the file as Root ("Super User"), this is not necessary though.
    • You might need to make the file executable (On Ubuntu: Right Click the File -> Properties -> Permissions -> Allow executing file as program).

Can I contribute?

Sure! There is still a lot to do and anybody willing to contribute is welcome

What needs to be done?

  • UI improvements in general are welcome
  • We always need more unit tests! If you don't know what to test, take a look at http://hearthstone.gamepedia.com/Advanced_rulebook and just pick an example of card interaction from that wiki page
  • Code refactorings to make the code simpler and/or faster
  • There is a bug in the code and you know how to fix it? Great!
  • Better AI: at the moment the most advanced AI is 'Game State Value', however it is very subpar compared to human players. A more sophisticated AI would be a huge boon
  • Also consider having a look at the open issues
  • Anything else you would like to improve

How do I compile the code on my machine?

  • NOTE JDK 1.8 is required!
  • Clone the repo. See https://help.github.com/articles/cloning-a-repository/ for help.
  • Open a terminal / command prompt and nagivate to your to your git repo location
  • Run the application from the command line:
    • Linux/Mac OSX ./gradlew run
    • Windows gradlew.bat run
    • Note: this will download all dependecies, compile and assemble all modules and then run the app.
  • Download dependecies and compile:
    • Linux/Mac OSX ./gradlew compileJava
    • Windows gradlew.bat compileJava
    • Note: this will download all dependecies and compile all modules. Usefull when developing.
  • Get a list of all gradle tasks:
    • Linux/Mac OSX ./gradlew tasks --all
    • Windows gradlew.bat tasks --all

Building with an IDE

  • If you want to build from Eclipse, create the Eclipse project files:
    • Linux/Mac OSX ./gradlew eclipse
    • Windows gradlew.bat eclipse
    • The above gradle task will automatically generate the BuildConfig.java file.
    • Open Eclipse and choose File > Import > General > Existing projects into workspace
    • Select the Search for nested project checkbox on the Import Projects screen.
    • Change Eclipse > Window > Preferences > Java > Compiler > Compiler Complience Level to 1.8
    • Change Eclipse > Window > Preferences > Java > Compiler > Building > Circular dependencies from Error to Warning. There is a known bug with importing multi-module gradle projects into Eclipse. The IDE of choice for working with gradle projects is IntelliJ IDEA.
  • If you want to build from IntelliJ IDEA, create the IntelliJ project files:
    • Linux/Mac OSX ./gradlew idea
    • Windows gradlew.bat idea
    • The above gradle task will automatically generate the BuildConfig.java file.
    • Open IntelliJ and select File > Open then navigate to the project root dir.
  • Optionally (advanced option), you can choose to import the project into your respective IDE from the build.gradle files. When doing so, you must manually generate the BuildConfig.java file. Otherwise your IDE will complain about unresolved references to BuildConfig.java.
    • Linux/Mac OSX ./gradlew compileBuildConfig
    • Windows gradlew.bat compileBuildConfig

Project structure

  • MetaStone is made up of a handfull of source modules. Here's what the top level structure looks like:
metastone
 ├── app    // Application UI code and resources. Depends on 'game' and 'cards' modules.
 ├── game   // Game source code. Depends on 'shared' module.
 ├── shared // Shared code between 'app' and 'game' modules.
 └── cards  // Cards, decks and deckFormat data files.
  • Each module can be built separately. Their respective dependencies will get compiled and pulled in at build time. For example:
  • To produce a cards.jar file which contains all the cards, decks and deckFormat data files:
    • Linux/Mac OSX ./gradlew cards:assemble
    • Windows gradlew.bat cards:assemble
  • To build the game module and produce a game.jar file:
    • Linux/Mac OSX ./gradlew game:assemble
    • Windows gradlew.bat game:assemble
  • To produce a standalone distributable app binary:
    • Linux/Mac OSX ./gradlew app:assemble
    • Windows gradlew.bat app:assemble

How do I build my own cards?

This feature is in very early stages and there is no official support yet. There is no documentation at all. If you really want to start right now, here's how you can start:

  • You can build your own cards or modify existing cards without having to fork the project!
  • Card files are located in the metastone/cards directory. Use these as reference!
    • Linux/Mac OSX ~/metastone/cards
    • Windows C:\Users\[username]\Documents\metastone\cards
    • You can override the default metastone home dir by setting an environment varialble USER_HOME_METASTONE and specifying a new path.
    • You must launch the app at least once for card data files to be copied.
  • Any .json files you place in your metastone/cards folder will be parsed and treated like built-in cards.
  • To learn the cards format it is highly recommended that you copy an existing card, change the filename and the id attribute (<-- important!) and make small changes.
  • Restart MetaStone for new cards to be detected.
  • If you are building out official cards or fixing existing cards, you will need to fork the project then make your changes in your repo's metastone/cards/src/main/resources/cards dir. Then open a Pull Request into the project master branch with your changes.
  • Make sure to validate that the cards you added are well formed and can be parsed! Run the following command:
    • Linux/Mac OSX ./gradlew cards:test
    • Windows gradlew.bat cards:test
  • The card format is subject to change; cards you create now MAY NOT work in future versions
  • In the rare chance that your card files get messed up beyond repair, you can always force the app to overwrite your local card files with the versions distributed with the app in cards.jar.
    • Option 1: Delete the ~/metastone dir.
      • You WILL LOOSE all your changes, including ALL new files you may have added. DANGEROUS! MAKE A BACKUP!!
      • Linux/Mac OSX rm -rf ~/metastone
      • Windows rmdir /s C:\Users\[username]\Documents\metastone
      • Card data files will be copied in their prestine state after you restart the app.
    • Option 2: Edit the ~/metastone/metastone.properties file and update the cards.copied property.
      • delete the cards.copied property and save the file
      • New files you may have added will NOT be affected.
      • All card files that are distributed with the app will be overritten after you restart the app.

Running tests

  • The easiest way to run tests is from the command line.
    • Linux/Mac OSX ./gradlew game:test
    • Windows gradlew.bat game:test
  • You can also run tests from your favorite IDE. For example:
    • In IntelliJ right click on src/test folder in a given module and select Run All Tests
  • You can also run individual tests using the -Dtest.single=[TEST NAME] command line option.
    • From the command line
      • Linux/Mac OSX ./gradlew game:test -Dtest.single=SecretTest
      • Windows gradlew.bat game:test -Dtest.single=SecretTest
    • From your IDE
      • Right click on the individual test file and select Run Test
  • If you encounter test failures open the test report file build/reports/tests/index.html for details on the failures
  • Look here for list of existing game tests.