natural-mystic-shaders-1.3.0
depressed-pho
released this
06 Jan 05:19
·
126 commits
to master
since this release
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Clouds are now slightly brighter at night.
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Introduced a randomness in the brightness of stars.
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Torches now flicker more randomly and slightly more intensely.
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Overhauled the entire lighting passes in the terrain shader. Now it
computes light levels and colors completely differently. This was
inevitable to improve lights and fix bugs listed below:- The intensity of the ambient light now slightly increases when
it's foggy (#32). - The scene no longer becomes reddish as if it were in the sunset,
when it rains during the daytime (#24). - Dark areas, especially caves, no longer become strangely
brighter when it rains. - Shadows are now much less dense at night.
- The intensity of the ambient light now slightly increases when