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natural-mystic-shaders-1.3.0

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@depressed-pho depressed-pho released this 06 Jan 05:19
· 126 commits to master since this release
  • Clouds are now slightly brighter at night.

  • Introduced a randomness in the brightness of stars.

  • Torches now flicker more randomly and slightly more intensely.

  • Overhauled the entire lighting passes in the terrain shader. Now it
    computes light levels and colors completely differently. This was
    inevitable to improve lights and fix bugs listed below:

    • The intensity of the ambient light now slightly increases when
      it's foggy (#32).
    • The scene no longer becomes reddish as if it were in the sunset,
      when it rains during the daytime (#24).
    • Dark areas, especially caves, no longer become strangely
      brighter when it rains.
    • Shadows are now much less dense at night.