natural-mystic-shaders-1.4.0
depressed-pho
released this
14 Jan 02:07
·
98 commits
to master
since this release
- Fixed vanilla clouds being shown when "Fancy Graphics" is disabled.
- The scene no longer becomes unplayably dark when underwater or in
The End. - Moonlight no longer affects the scene on a rainy night.
- The color of the ambient light is no longer a constant white. It now
changes depending on the terrain-dependent sunlight level and the
time-dependent daylight level. That is, when in an occluded area
like a cave, the only possible light sources are torches so the
color of ambient light resembles that of torch light. Likewise, when
on the ground of the Overworld, either the color of the sun or the
moon will affect the ambient depending on the in-game time. - Changed the fog type from linear fog (vanilla) to exponential
squared fog (#12). It is slightly more expensive but produces better
results. - Distant terrain is now rendered with gradually reduced contrast to
express a light scattering effect caused by particles flowing in the
air (#5). - Cluster of torches no longer flicker in a synchronized manner (#48).