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natural-mystic-shaders-1.4.0

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@depressed-pho depressed-pho released this 14 Jan 02:07
· 98 commits to master since this release
  • Fixed vanilla clouds being shown when "Fancy Graphics" is disabled.
  • The scene no longer becomes unplayably dark when underwater or in
    The End.
  • Moonlight no longer affects the scene on a rainy night.
  • The color of the ambient light is no longer a constant white. It now
    changes depending on the terrain-dependent sunlight level and the
    time-dependent daylight level. That is, when in an occluded area
    like a cave, the only possible light sources are torches so the
    color of ambient light resembles that of torch light. Likewise, when
    on the ground of the Overworld, either the color of the sun or the
    moon will affect the ambient depending on the in-game time.
  • Changed the fog type from linear fog (vanilla) to exponential
    squared fog (#12). It is slightly more expensive but produces better
    results.
  • Distant terrain is now rendered with gradually reduced contrast to
    express a light scattering effect caused by particles flowing in the
    air (#5).
  • Cluster of torches no longer flicker in a synchronized manner (#48).