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Releases: derail-valley-modding/skin-manager

Skin Manager v3.0

01 Jul 12:28
2ca7a1b
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  • Compatibility with Simulator :)
  • Switched to BepInEx

Skin Manager v2.5.3

23 Feb 20:08
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Fix GetCurrentSkin returning a random skin when the car is actually using the default textures

Skin Manager v2.5.2

16 Dec 04:10
ceb33a7
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  • Properly bust cached textures when reloading from in-game menu
  • Add path support for CCL car default skins (allows number manager to load default numbers)

Skin Manager v2.5.1

07 Oct 17:16
25aa8b9
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  • Add option to reload skins for selected car type at runtime (below export textures button)
  • Add CarCaboose_Red folder to Skins directory

Skin Manager v2.5

15 Mar 22:05
fe6c403
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  • #8 Check image extension before loading files from skins
  • #9 Custom Car Loader Integration - skins for CCL cars
  • #10 Major code base & public interface refactor

Skin Manager v2.4

28 Aug 22:21
ffb99df
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Added async texture loading from @mspielberg
(PR #6 , #7 )

Uses a native C DLL to load images, generate mipmaps, and compress the textures to DXT1/5 format.
Caches the compressed textures to a new "Cache" subdirectory.

The StbImage.dll has to be included in the mod directory next to SkinManagerMod.dll.