Releases: derail-valley-modding/skin-manager
Releases · derail-valley-modding/skin-manager
Skin Manager v3.0
- Compatibility with Simulator :)
- Switched to BepInEx
Skin Manager v2.5.3
Fix GetCurrentSkin returning a random skin when the car is actually using the default textures
Skin Manager v2.5.2
- Properly bust cached textures when reloading from in-game menu
- Add path support for CCL car default skins (allows number manager to load default numbers)
Skin Manager v2.5.1
- Add option to reload skins for selected car type at runtime (below export textures button)
- Add CarCaboose_Red folder to Skins directory
Skin Manager v2.5
Skin Manager v2.4
Added async texture loading from @mspielberg
(PR #6 , #7 )
Uses a native C DLL to load images, generate mipmaps, and compress the textures to DXT1/5 format.
Caches the compressed textures to a new "Cache" subdirectory.
The StbImage.dll has to be included in the mod directory next to SkinManagerMod.dll.