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kdceditor v1.13

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@devinacker devinacker released this 22 Mar 22:33
· 24 commits to master since this release

Much faster multithreaded saving
Added loading/saving of individual level files
Increased maximum tile height from 31 to 49 and max level width/length to 100 (so you can waste more tile memory. Note that 2D and 3D map area limits are unchanged)
Some more build/deployment improvements for OS X (thanks ConnorRK)
Settings now saved in system-standard paths (%AppData%, etc.)
Fixed buggy repainting of 2D map when scrolling horizontally
Fixed possible bad graphics pointers when saving European ROMs