v0.10.0
What's Changed
- Refactor EFB switching by @mardy in #71
- call-lists: correctly handle glColor() commands by @mardy in #72
- Implement glAccum() by @mardy in #73
- And glBitmap() and a few raster functions by @mardy in #74
- raster: implement glPixelZoom by @mardy in #75
- Misc fixes: lists, stencil, EFB issues by @mardy in #76
- Implement glReadPixels by @mardy in #77