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<?xml version="1.0" encoding="UTF-8"?> | ||
<tips> | ||
<tip author="dfranx"> | ||
<title>Input layout / Vertex attributes</title> | ||
<text>To render the geometry, you have to specify the format of the vertex buffer. This is done through the input layout manager (right click on shader pass -> Input layout). | ||
Following vertex attributes are currently available: | ||
* POSITION | ||
* NORMAL | ||
* TEXCOORD | ||
* TANGENT | ||
* BITANGENT | ||
* COLOR</text> | ||
</tip> | ||
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<tip author="dfranx"> | ||
<title>Resource manager</title> | ||
<text>You can reorder resources bound to the shader pass through the resource manager. To access the resource manager, right click on the desired shader pass and press the "Resources" button.</text> | ||
</tip> | ||
</tips> |
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