Immediately load persistent info to prevent overwritting #2530
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Fixes #2526 by calling
_load_persistent_info()
in_init()
instead of_enter_tree()
. Previously,_enter_tree()
was called the frame afterDialogic.start()
, causing new changes (e.g.,register_character
to be overwritten with the old persistent info.The fix here is more general than the one proposed in #2526 (which only addressed text bubbles). During testing
_init()
was called after_exit_tree()
, so there should be no race conditions with saving and loading persistent info on the same frame.