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Show accurate armor/dmg #7427

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7 changes: 7 additions & 0 deletions Source/diablo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1792,6 +1792,13 @@ void InitKeymapActions()
SDLK_RCTRL,
nullptr,
[] { ToggleItemLabelHighlight(); });
sgOptions.Keymapper.AddAction(
"Show Base Stats",
N_("Show item base stats"),
N_("Shows item base armor/damage without including bonuses"),
SDLK_LCTRL,
[] { showItemBaseStats = true; },
[] { showItemBaseStats = false; });
sgOptions.Keymapper.AddAction(
"Toggle Automap",
N_("Toggle automap"),
Expand Down
6 changes: 1 addition & 5 deletions Source/inv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1916,11 +1916,7 @@ int8_t CheckInvHLight()
} else {
InfoColor = pi->getTextColor();
InfoString = pi->getName();
if (pi->_iIdentified) {
PrintItemDetails(*pi);
} else {
PrintItemDur(*pi);
}
PrintItemDetails(*pi);
}

return rv;
Expand Down
95 changes: 27 additions & 68 deletions Source/items.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,6 @@
#include "utils/format_int.hpp"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/str_case.hpp"
#include "utils/str_cat.hpp"
#include "utils/utf8.hpp"
Expand All @@ -58,6 +57,7 @@ bool ShowUniqueItemInfoBox;
CornerStoneStruct CornerStone;
bool UniqueItemFlags[128];
int MaxGold = GOLD_MAX_LIMIT;
bool showItemBaseStats = false;

/** Maps from item_cursor_graphic to in-memory item type. */
int8_t ItemCAnimTbl[] = {
Expand Down Expand Up @@ -2471,20 +2471,6 @@ void InitItems()
initItemGetRecords();
}

int GetBonusAC(const Item &item)
{
if (item._iPLAC != 0) {
int tempAc = item._iAC;
tempAc *= item._iPLAC;
tempAc /= 100;
if (tempAc == 0)
tempAc = math::Sign(item._iPLAC);
return tempAc;
}

return 0;
}

void CalcPlrDamage(Player &player, int minDamage, int maxDamage)
{
const uint8_t playerLevel = player.getCharacterLevel();
Expand Down Expand Up @@ -2816,7 +2802,7 @@ void CalcPlrItemVals(Player &player, bool loadgfx)
if (item._iMagical == ITEM_QUALITY_NORMAL || item._iIdentified) {
dam += item._iPLDam;
toHit += item._iPLToHit;
bonusAc += GetBonusAC(item);
bonusAc += item.getBonusAC();
flags |= item._iFlags;
damAcFlags |= item._iDamAcFlags;
strength += item._iPLStr;
Expand Down Expand Up @@ -4096,77 +4082,50 @@ void PrintItemDetails(const Item &item)
return;

if (item._iClass == ICLASS_WEAPON) {
std::pair<int, int> realDamage = item.getFinalDamage(showItemBaseStats || !item._iIdentified);
if (item._iMinDam == item._iMaxDam) {
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d} Indestructible")), item._iMinDam));
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d} Indestructible")), realDamage.first));
else
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d} Dur: {:d}/{:d}")), item._iMinDam, item._iDurability, item._iMaxDur));
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d} Dur: {:d}/{:d}")), realDamage.first, item._iDurability, item._iMaxDur));
} else {
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d}-{:d} Indestructible")), item._iMinDam, item._iMaxDam));
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d}-{:d} Indestructible")), realDamage.first, realDamage.second));
else
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d}-{:d} Dur: {:d}/{:d}")), item._iMinDam, item._iMaxDam, item._iDurability, item._iMaxDur));
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d}-{:d} Dur: {:d}/{:d}")), realDamage.first, realDamage.second, item._iDurability, item._iMaxDur));
}
}
if (item._iClass == ICLASS_ARMOR) {
int realAC = item._iAC;
if (!showItemBaseStats && item._iIdentified) {
realAC += item.getBonusAC();
}
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("armor: {:d} Indestructible")), item._iAC));
AddInfoBoxString(fmt::format(fmt::runtime(_("armor: {:d} Indestructible")), realAC));
else
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "armor: {:d} Dur: {:d}/{:d}")), item._iAC, item._iDurability, item._iMaxDur));
AddInfoBoxString(fmt::format(fmt::runtime(_(/* TRANSLATORS: Dur: is durability */ "armor: {:d} Dur: {:d}/{:d}")), realAC, item._iDurability, item._iMaxDur));
}
if (item._iMiscId == IMISC_STAFF && item._iMaxCharges != 0) {
AddInfoBoxString(fmt::format(fmt::runtime(_("Charges: {:d}/{:d}")), item._iCharges, item._iMaxCharges));
}
if (item._iPrePower != -1) {
AddInfoBoxString(PrintItemPower(item._iPrePower, item));
}
if (item._iSufPower != -1) {
AddInfoBoxString(PrintItemPower(item._iSufPower, item));
}
if (item._iMagical == ITEM_QUALITY_UNIQUE) {
AddInfoBoxString(_("unique item"));
ShowUniqueItemInfoBox = true;
curruitem = item;
}
PrintItemInfo(item);
}

void PrintItemDur(const Item &item)
{
if (HeadlessMode)
return;

if (item._iClass == ICLASS_WEAPON) {
if (item._iMinDam == item._iMaxDam) {
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d} Indestructible")), item._iMinDam));
else
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d} Dur: {:d}/{:d}")), item._iMinDam, item._iDurability, item._iMaxDur));
if (item._iMagical != ITEM_QUALITY_NORMAL) {
if (item._iIdentified) {
if (item._iPrePower != -1) {
AddInfoBoxString(PrintItemPower(item._iPrePower, item));
}
if (item._iSufPower != -1) {
AddInfoBoxString(PrintItemPower(item._iSufPower, item));
}
if (item._iMagical == ITEM_QUALITY_UNIQUE) {
AddInfoBoxString(_("unique item"));
ShowUniqueItemInfoBox = true;
curruitem = item;
}
} else {
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d}-{:d} Indestructible")), item._iMinDam, item._iMaxDam));
else
AddInfoBoxString(fmt::format(fmt::runtime(_("damage: {:d}-{:d} Dur: {:d}/{:d}")), item._iMinDam, item._iMaxDam, item._iDurability, item._iMaxDur));
}
if (item._iMiscId == IMISC_STAFF && item._iMaxCharges > 0) {
AddInfoBoxString(fmt::format(fmt::runtime(_("Charges: {:d}/{:d}")), item._iCharges, item._iMaxCharges));
}
if (item._iMagical != ITEM_QUALITY_NORMAL)
AddInfoBoxString(_("Not Identified"));
}
if (item._iClass == ICLASS_ARMOR) {
if (item._iMaxDur == DUR_INDESTRUCTIBLE)
AddInfoBoxString(fmt::format(fmt::runtime(_("armor: {:d} Indestructible")), item._iAC));
else
AddInfoBoxString(fmt::format(fmt::runtime(_("armor: {:d} Dur: {:d}/{:d}")), item._iAC, item._iDurability, item._iMaxDur));
if (item._iMagical != ITEM_QUALITY_NORMAL)
AddInfoBoxString(_("Not Identified"));
if (item._iMiscId == IMISC_STAFF && item._iMaxCharges > 0) {
AddInfoBoxString(fmt::format(fmt::runtime(_("Charges: {:d}/{:d}")), item._iCharges, item._iMaxCharges));
}
}
if (IsAnyOf(item._itype, ItemType::Ring, ItemType::Amulet))
AddInfoBoxString(_("Not Identified"));

PrintItemInfo(item);
}

Expand Down
30 changes: 29 additions & 1 deletion Source/items.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
#include "engine/point.hpp"
#include "itemdat.h"
#include "monster.h"
#include "utils/math.h"
#include "utils/string_or_view.hpp"

namespace devilution {
Expand Down Expand Up @@ -420,6 +421,33 @@ struct Item {
return _iSeed == seed && IDidx == itemIndex && _iCreateInfo == createInfo;
}

int getBonusAC() const
{
if (_iPLAC != 0) {
int tempAc = _iAC;
tempAc *= _iPLAC;
tempAc /= 100;
if (tempAc == 0)
tempAc = math::Sign(_iPLAC);
return tempAc;
}

return 0;
}

std::pair<int, int> getFinalDamage(bool baseDamage) const
{
int minDmg = _iMinDam;
int maxDmg = _iMaxDam;
if (!baseDamage) {
minDmg += minDmg * _iPLDam / 100;
maxDmg += maxDmg * _iPLDam / 100;
minDmg += _iPLDamMod;
maxDmg += _iPLDamMod;
}
return { minDmg, maxDmg };
}

UiFlags getTextColor() const
{
switch (_iMagical) {
Expand Down Expand Up @@ -483,6 +511,7 @@ extern int8_t dItem[MAXDUNX][MAXDUNY];
extern bool ShowUniqueItemInfoBox;
extern CornerStoneStruct CornerStone;
extern DVL_API_FOR_TEST bool UniqueItemFlags[128];
extern bool showItemBaseStats;

uint8_t GetOutlineColor(const Item &item, bool checkReq);
bool IsItemAvailable(int i);
Expand Down Expand Up @@ -544,7 +573,6 @@ bool DoOil(Player &player, int cii);
[[nodiscard]] StringOrView PrintItemPower(char plidx, const Item &item);
void DrawUniqueInfo(const Surface &out);
void PrintItemDetails(const Item &item);
void PrintItemDur(const Item &item);
void UseItem(Player &player, item_misc_id Mid, SpellID spellID, int spellFrom);
bool UseItemOpensHive(const Item &item, Point position);
bool UseItemOpensGrave(const Item &item, Point position);
Expand Down
6 changes: 1 addition & 5 deletions Source/qol/stash.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -447,11 +447,7 @@ uint16_t CheckStashHLight(Point mousePosition)

InfoColor = item.getTextColor();
InfoString = item.getName();
if (item._iIdentified) {
PrintItemDetails(item);
} else {
PrintItemDur(item);
}
PrintItemDetails(item);

return itemId;
}
Expand Down
14 changes: 10 additions & 4 deletions Source/stores.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -305,10 +305,16 @@ void PrintStoreItem(const Item &item, int l, UiFlags flags, bool cursIndent = fa
}

if (item._itype != ItemType::Misc) {
if (item._iClass == ICLASS_WEAPON)
productLine = fmt::format(fmt::runtime(_("Damage: {:d}-{:d} ")), item._iMinDam, item._iMaxDam);
else if (item._iClass == ICLASS_ARMOR)
productLine = fmt::format(fmt::runtime(_("Armor: {:d} ")), item._iAC);
if (item._iClass == ICLASS_WEAPON) {
std::pair<int, int> realDamage = item.getFinalDamage(showItemBaseStats || !item._iIdentified);
productLine = fmt::format(fmt::runtime(_("Damage: {:d}-{:d} ")), realDamage.first, realDamage.second);
} else if (item._iClass == ICLASS_ARMOR) {
int realAC = item._iAC;
if (!showItemBaseStats && item._iIdentified) {
realAC += item.getBonusAC();
}
productLine = fmt::format(fmt::runtime(_("Armor: {:d} ")), realAC);
}
if (item._iMaxDur != DUR_INDESTRUCTIBLE && item._iMaxDur != 0)
productLine += fmt::format(fmt::runtime(_("Dur: {:d}/{:d}")), item._iDurability, item._iMaxDur);
else
Expand Down
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