Add audio state transitions 2,3 -> 0 to disableDMA() #837
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When disabling the audio DMA the state machine does not return to state 0. If audio DMA is reenabled the audio "latches" are then not read, because the state machine does not start from state 0. This causes missed sounds for play out.
The attached kick ROM shows two pink balls which when just out of sight invert their direction and play a sound on channel 0, otherwise "silence" is being played out. Without the change from time to time no sound can be heard. With the change the sound is always played out, there aren't any misses.
game.a.zip