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Unity integration improvements #22
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Fix up some initialization logic. Refactoring: DRY, cleaner cluster handling logic
…ration Cluster Display integration
No need to open the registry key for writting
DX12 support
Work with CD's new initialization mechanism
Zero-click presenter with texture selection dropdown
Separate assembly for pipeline abstraction
Cleanup for Editor Play Mode
Project settings UI
Graphics callbacks simplification
Assorted bugfixes
Package structure
…re-update-with-cluster-sync Fix update of remote texture with cluster sync
* Add cluster setup instructions * Wording
Fix texture format for uncompressed RenderStream formats
Indexing fix for debug presenter
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This PR reworks many features of the RenderStream plugin for Unity. A highlight of the improvements: