Go package to develop applications with Dispatch.
Dispatch is a cloud service for developing scalable and reliable applications in Go, including:
- Event-Driven Architectures
- Background Jobs
- Transactional Workflows
- Multi-Tenant Data Pipelines
Dispatch differs from alternative solutions by allowing developers to write simple Go code: it has a minimal API footprint, which usually only requires wrapping a function (no complex framework to learn), failure recovery is built-in by default for transient errors like rate limits or timeouts, with a zero-configuration model.
To get started, follow the instructions to sign up for Dispatch 🚀.
As a pre-requisite, we recommend installing the Dispatch CLI to simplify the configuration and execution of applications that use Dispatch. On macOS, this can be done easily using Homebrew:
brew tap dispatchrun/dispatch
brew install dispatch
Alternatively, you can download the latest dispatch
binary from the
Releases page.
Note that this step is optional, applications that use Dispatch can run without the CLI, passing configuration through environment variables or directly in the code. However, the CLI automates the onboarding flow and simplifies the configuration, so we recommend starting with it.
The Go SDK can be added as a dependency using:
go get github.com/dispatchrun/dispatch-go@latest
If you're starting fresh, don't forget to run go mod init
first (e.g. go mod init dispatch-example
).
The following snippet shows how to write a simple Dispatch application that does the following:
- declare a Dispatch function named
greet
which can run asynchronously - start a Dispatch endpoint to handle function calls
- schedule a call to
greet
with the argumentWorld
# main.go
package main
import (
"context"
"fmt"
"log"
"github.com/dispatchrun/dispatch-go"
)
func main() {
greet := dispatch.Func("greet", func(ctx context.Context, msg string) (any, error) {
fmt.Printf("Hello, %s!\n", msg)
return nil, nil
})
endpoint, err := dispatch.New(greet)
if err != nil {
log.Fatal(err)
}
go func() {
if _, err := greet.Dispatch(context.Background(), "World"); err != nil {
log.Fatal(err)
}
}()
if err := endpoint.ListenAndServe(); err != nil {
log.Fatal(err)
}
}
Obviously, this is just an example, a real application would perform much more interesting work, but it's a good start to get a sense of how to use Dispatch.
The simplest way to run a Dispatch application is to use the Dispatch CLI, first we need to login:
dispatch login
Then we are ready to run the example program we wrote above:
dispatch run -- go run main.go
Dispatch functions are coroutines that can be suspended and resumed at await points. The await points are durability checkpoints; if a function fails midway through execution, it can be retried automatically from these checkpoints.
pipeline := dispatch.Func("pipeline", func (ctx context.Context, msg string) (string, error) {
// Each await point is a durability step, the functions can be run across the
// fleet of service instances and retried as needed without losing track of
// progress through the function execution.
msg, _ = transform1.Await(ctx, msg)
msg, _ = transform2.Await(ctx, msg)
return publish.Await(ctx, msg)
})
publish := dispatch.Func("publish", func (ctx context.Context, msg string) (*dispatchhttp.Response, error) {
// Each dispatch function runs concurrently to the others, even if it does
// blocking operations like this POST request, it does not prevent other
// concurrent operations from carrying on in the program.
return dispatchhttp.Post("https://somewhere.com/", bytes.NewBufferString(msg))
})
transform1 := dispatch.Func("transform1", func (ctx context.Context, msg string) (string, error) {
// ...
})
transform2 := dispatch.Func("transform2", func (ctx context.Context, msg string) (string, error) {
// ...
})
This model is composable and can be used to create fan-out/fan-in control flows.
gather
can be used to wait on multiple concurrent calls:
process := dispatch.Func("process", func (ctx context.Context, msgs []string) ([]string, error) {
// Transform messages concurrently and await the results.
return transform.Gather(ctx, msgs)
})
transform := dispatch.Func("transform", func (ctx context.Context, msg string) (string, error) {
// ...
})
Dispatch converts Go functions into Distributed Coroutines, which can be suspended and resumed on any instance of a service across a fleet. For a deep dive on these concepts, read our Distributed Coroutines blog post.
Dispatch can be integrated into an existing HTTP server.
In the example below, a request to /
triggers an asynchronous call to the greet
function:
package main
import (
"context"
"fmt"
"log"
"net/http"
"github.com/dispatchrun/dispatch-go"
)
func main() {
greet := dispatch.Func("greet", func(ctx context.Context, msg string) (any, error) {
fmt.Printf("Hello, %s!\n", msg)
return nil, nil
})
endpoint, err := dispatch.New(greet)
if err != nil {
log.Fatal(err)
}
mux := http.NewServeMux()
mux.Handle(endpoint.Handler())
mux.Handle("/", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
greet.Dispatch(r.Context(), "World")
w.WriteHeader(http.StatusOK)
}))
if err := http.ListenAndServe("localhost:8000", mux); err != nil {
log.Fatal(err)
}
}
The Dispatch CLI automatically configures the SDK, so manual configuration is usually not required when running Dispatch applications. However, in some advanced cases, it might be useful to explicitly set configuration options.
In order for Dispatch to interact with functions remotely, the SDK needs to be
configured with the address at which the server can be reached. The Dispatch
API Key must also be set, and optionally, a public signing key should be
configured to verify that requests originated from Dispatch. These
configuration options can be passed as arguments to the
the Dispatch
constructor, but by default they will be loaded from environment
variables:
Environment Variable | Value Example |
---|---|
DISPATCH_API_KEY |
d4caSl21a5wdx5AxMjdaMeWehaIyXVnN |
DISPATCH_ENDPOINT_URL |
https://service.domain.com |
DISPATCH_VERIFICATION_KEY |
-----BEGIN PUBLIC KEY-----... |
Dispatch uses protobuf to serialize input and output values.
The inputs and outputs must either be primitive values, list or maps of primitive values, or have a type that implements one of the following interfaces:
encoding.TextMarshaler
encoding.BinaryMarshaler
json.Marshaler
proto.Message
Dispatch uses the coroutine library to serialize coroutines.
The user must ensure that the contents of their stack frames are serializable.
For help with a serialization issues, please submit a GitHub issue.
Check out the examples directory for code samples to help you get started with the SDK.
Contributions are always welcome! Would you spot a typo or anything that needs to be improved, feel free to send a pull request.
Pull requests need to pass all CI checks before getting merged. Anything that isn't a straightforward change would benefit from being discussed in an issue before submitting a change.
Remember to be respectful and open minded!