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2D Game Engine with C++ and Lua

Screenshot 2024-07-01 at 10 39 25 PM

This is a 2D game engine using ECS architecture based on the course from pikuma, with a couple of extensions and differences in data structures based on design decisions that I felt were better suited for what I wanted to accomplish.

I also have a separate branch called "docking" where I plan to render the game itself in an imgui window, making the engine more modular for an improved user experience.

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2d game engine in C++

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