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[d3d9] Tomb Raider: Legend has some form of flickering with DXVK, does not occur with wined3d #4319
Comments
Looks like an issue with a depth prepass. That buffer error is definitely interesting too. I'll take a look tomorrow. |
The buffer error is already fixed on master and not related. |
I'm not seeing any issues when replaying the apitraces on Nvidia. EDIT: Enabling strict float emulation makes it show up on Nvidia too. |
@Leopard1907 Out of curiosity could you try running it with |
Yes, i didnt touch those "Dev" options. |
Yep, that fixes the issue. |
We've found that the issue shows itself when |
@qinlili23333 Can you try with dxvk master? |
Software information
Tomb Raider: Legend, GOG copy, all settings maxed, everything enabled
System information
Apitrace file(s)
https://drive.google.com/file/d/1l1bGAeI62rfjLC91BePooemQTipn6i0H/view?usp=sharing
https://drive.google.com/file/d/1_k7pPDNML1ki_AWsHQKdd7iXhv0TfFJh/view?usp=sharing
Log files
steam-heroic-Tomb Raider Legend.log
Has this in it but not sure if that is related:
Video that shows the issue
https://youtu.be/PGoJLkdbvvA?si=c6WlcYPici43iT79
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