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Use #include <path/to/file.h> everywhere (#532)
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Fixes context generation.
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ribbanya authored Sep 2, 2022
1 parent 917c5fa commit 4f6e017
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Showing 152 changed files with 157 additions and 157 deletions.
2 changes: 1 addition & 1 deletion src/MSL/rand.c
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#include <rand.h>
#include <MSL/rand.h>

static unsigned long int next = 1;

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2 changes: 1 addition & 1 deletion src/MetroTRK/mem_TRK.c
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#include <mem_TRK.h>
#include <MetroTRK/mem_TRK.h>

void* TRK_memcpy(void* dst, const void* src, unsigned long n)
{
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2 changes: 1 addition & 1 deletion src/Runtime/__mem.c
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#include <__mem.h>
#include <Runtime/__mem.h>

void* memset(void* dst, int val, unsigned long /*size_t*/ n)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCLink/ftclink.c
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#include <ftclink.h>
#include <melee/ft/chara/ftCLink/ftclink.h>

#include <melee/it/itkind.h>

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCLink/ftclink_2.c
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#include <ftclink.h>
#include <melee/ft/chara/ftCLink/ftclink.h>

extern void func_800EAF58(HSD_GObj*);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCaptain/ftCaptain.c
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#include <ftCaptain.h>
#include <melee/ft/chara/ftCaptain/ftCaptain.h>

// ftCaptain_OnDeath
// OnRespawn/OnDeath (same function I've seen called differently)
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCaptain/ftCaptain_SpecialN.c
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#include <ftCaptain.h>
#include <melee/ft/chara/ftCaptain/ftCaptain.h>

void ftCaptain_SpecialN_CreateWindEffect(HSD_GObj* fighter_gobj) // Create Aesthetic Wind Effect for Warlock Punch
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCaptain/ftCaptain_SpecialS.c
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#include <ftCaptain.h>
#include <melee/ft/chara/ftCaptain/ftCaptain.h>
#include <melee/it/itkind.h>

extern void efLib_DestroyAll(HSD_GObj*);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftCrazyHand/ftcrazyhand.c
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#include <ftcrazyhand.h>
#include <melee/ft/chara/ftCrazyHand/ftcrazyhand.h>

void ftCrazyhand_OnDeath(HSD_GObj* fighterObj) {

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey1.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

s32 ftDonkey_800DF938(HSD_GObj* fighterObj) {
if (func_8008A1FC(fighterObj)) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey4.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

s32 ftDonkey_800E0134(HSD_GObj* fighterObj) {
if (func_800C97A8(fighterObj)) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey5.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_800E01BC(HSD_GObj* fighterObj) {
func_800C9924(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey6.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_800E030C(HSD_GObj* fighterObj) {
s32 result = func_80094EA4(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey7.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_800E0440(HSD_GObj* fighterObj) {
s32 result = func_80094EA4(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey8.c
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@@ -1,4 +1,4 @@
#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>


void ftDonkey_800E0568(HSD_GObj* fighterObj) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey9.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_800E0698(HSD_GObj* fighterObj) {
func_80084F3C(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_SpecialHi.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_SetCallbacks_SpecialHi(HSD_GObj* fighterObj) {
Fighter* fp = fighterObj->user_data;
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_SpecialLw.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_SpecialLw_StartAction(HSD_GObj* fighterObj) {
Fighter* fp = getFighter(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_SpecialN.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_SetCallbacks_SpecialN(HSD_GObj* fighterObj) {
Fighter* fp = fighterObj->user_data;
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_SpecialS.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_SpecialS_StartAction(HSD_GObj* fighterObj) {
Fighter* fp = getFighterPlus(fighterObj);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_callbacks.c
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@@ -1,4 +1,4 @@
#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>

void ftDonkey_OnDeath(HSD_GObj* fighterObj) {
Fighter* fp = fighterObj->user_data;
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDonkey/ftdonkey_walk.c
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#include <ftdonkey.h>
#include <melee/ft/chara/ftDonkey/ftdonkey.h>


s32 ftDonkey_800DFA98(HSD_GObj* fighterObj) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDrMario/ftdrmario.c
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#include <ftdrmario.h>
#include <melee/ft/chara/ftDrMario/ftdrmario.h>

void ftDrMario_OnDeath(HSD_GObj* gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftDrMario/ftdrmario_2.c
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#include <ftdrmario.h>
#include <melee/ft/chara/ftDrMario/ftdrmario.h>

void func_80149954(HSD_GObj* gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftEmblem/ftemblem.c
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#include <ftemblem.h>
#include <melee/ft/chara/ftEmblem/ftemblem.h>

void ftRoy_OnDeath(HSD_GObj* gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFalco/ftfalco.c
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#include <ftfalco.h>
#include <melee/ft/chara/ftFalco/ftfalco.h>

#include <melee/it/itkind.h>

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftFox_AppealS.c
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#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

extern u32 func_800386D8(void*, s32);
extern BOOL func_801E2D14();
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftFox_SpecialHi.c
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@@ -1,4 +1,4 @@
#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

#define HALF_PI32 1.5707963705062866f
#define DOUBLE_PI32 6.2831854820251465f
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftFox_SpecialLw.c
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@@ -1,4 +1,4 @@
#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

// 0x800E83E0
// https://decomp.me/scratch/wfS8S // Create Reflector Loop GFX
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftFox_SpecialN.c
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#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

#define PI64 3.141592653589793

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftFox_SpecialS.c
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@@ -1,4 +1,4 @@
#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

// 0x800E9DF8
// https://decomp.me/scratch/5Qwzg // Create Fox Illusion / Falco Phantasm GFX
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftFox/ftfox.c
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#include <ftfox.h>
#include <melee/ft/chara/ftFox/ftfox.h>

BOOL func_800E5534(HSD_GObj* gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_Attack100.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern void func_800D6B00(HSD_GObj*, s32);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_Attack11.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern HSD_GObj* func_802C61F4(HSD_GObj*, Vec3*, s32, f32);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_AttackAir.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern HSD_GObj* func_802C6C38(HSD_GObj*, Vec3*, s32, f32);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_AttackLw3.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern void func_8007E6DC(HSD_GObj*, HSD_GObj*, s32);
extern HSD_GObj* func_802C65E4(HSD_GObj*, Vec3*, s32, f32);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_AttackS4.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern HSD_GObj* func_802C68F8(HSD_GObj*, Vec3*, s32, f32);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_SpecialHi.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

#define HALF_PI64 1.5707963267948966

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_SpecialLw.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

extern HSD_GObj* func_802C7D60(HSD_GObj*, Vec3*, s32, f32);

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_SpecialN.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

/* https://decomp.me/scratch/P7Z9j - first function of SpecialN.c; terrifying code
https://decomp.me/scratch/kFkx6 - closer match, but just what is going on in this one? temp_fp suggests there is an inline somewhere in the function,
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftGameWatch_SpecialS.c
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#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

void ftGameWatch_ItemJudgementExitHitlag(HSD_GObj* fighter_gobj);
extern void func_8028FAF4(HSD_GObj*, Vec3*);
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGameWatch/ftgamewatch.c
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@@ -1,4 +1,4 @@
#include <ftgamewatch.h>
#include <melee/ft/chara/ftGameWatch/ftgamewatch.h>

void ftGameWatch_OnDeath(HSD_GObj* fighter_gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGanon/ftganon.c
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@@ -1,4 +1,4 @@
#include <ftganon.h>
#include <melee/ft/chara/ftGanon/ftganon.h>

void ftGanon_OnDeath(HSD_GObj* gobj)
{
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftGigaKoopa/ftgigakoopa.c
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@@ -1,5 +1,5 @@
#include <melee/ft/chara/ftKoopa/ftkoopa.h>
#include <ftgigakoopa.h>
#include <melee/ft/chara/ftGigaKoopa/ftgigakoopa.h>

#include <melee/it/itkind.h>

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftIceClimber/fticeclimber1.c
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@@ -1,4 +1,4 @@
#include <fticeclimber.h>
#include <melee/ft/chara/ftIceClimber/fticeclimber.h>


void ftIceClimber_OnItemPickup(HSD_GObj* fighterObj, BOOL bool) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftIceClimber/fticeclimber2_nana.c
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@@ -1,4 +1,4 @@
#include <fticeclimber.h>
#include <melee/ft/chara/ftIceClimber/fticeclimber.h>

/// TODO remove float externs when file is finished and float data is removed from asm
extern f32 lbl_804D9898;
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftKirby/ftkirby.c
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@@ -1,4 +1,4 @@
#include <ftkirby.h>
#include <melee/ft/chara/ftKirby/ftkirby.h>

//// TODO remove externs
extern struct S_KIRBY1* lbl_803C9FC8[0x21];
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftKoopa/ftkoopa.c
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@@ -1,4 +1,4 @@
#include <ftkoopa.h>
#include <melee/ft/chara/ftKoopa/ftkoopa.h>

#include <melee/it/itkind.h>

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLink/ftlink.c
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#include <ftlink.h>
#include <melee/ft/chara/ftLink/ftlink.h>

// extern float lbl_804D92E0; // 0.0f

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLuigi/ftLuigi_SpecialHi.c
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#include <ftluigi.h>
#include <melee/ft/chara/ftLuigi/ftluigi.h>

#define HALF_PI64 1.5707963267948966

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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLuigi/ftLuigi_SpecialLw.c
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#include <ftluigi.h>
#include <melee/ft/chara/ftLuigi/ftluigi.h>

// 0x801445C4
// https://decomp.me/scratch/TTyNT // Luigi Cyclone Rotation Update
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLuigi/ftLuigi_SpecialN.c
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@@ -1,4 +1,4 @@
#include <ftluigi.h>
#include <melee/ft/chara/ftLuigi/ftluigi.h>

// 0x8014267C
// https://decomp.me/scratch/dB9mj // Luigi's grounded Fireball Action State handler
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLuigi/ftLuigi_SpecialS.c
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@@ -1,4 +1,4 @@
#include <ftluigi.h>
#include <melee/ft/chara/ftLuigi/ftluigi.h>

// 0x80142A24
// https://decomp.me/scratch/TEGVv // Luigi's Green Missile GFX callback
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftLuigi/ftluigi.c
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#include <ftluigi.h>
#include <melee/ft/chara/ftLuigi/ftluigi.h>

void ftLuigi_OnDeath(HSD_GObj* fighterObj) {
Fighter* fp = fighterObj->user_data;
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMario/ftMario_SpecialHi.c
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#include <ftmario.h>
#include <melee/ft/chara/ftMario/ftmario.h>
#include <sysdolphin/baselib/random.h>

#include <melee/it/itkind.h>
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMario/ftMario_SpecialLw.c
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@@ -1,4 +1,4 @@
#include <ftmario.h>
#include <melee/ft/chara/ftMario/ftmario.h>
#include <sysdolphin/baselib/random.h>

#include <melee/it/itkind.h>
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMario/ftMario_SpecialN.c
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@@ -1,4 +1,4 @@
#include <ftmario.h>
#include <melee/ft/chara/ftMario/ftmario.h>
#include <sysdolphin/baselib/random.h>

#include <melee/it/itkind.h>
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMario/ftMario_SpecialS.c
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#include <ftmario.h>
#include <melee/ft/chara/ftMario/ftmario.h>
#include <sysdolphin/baselib/random.h>

#include <melee/it/itkind.h>
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMario/ftmario.c
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#include <ftmario.h>
#include <melee/ft/chara/ftMario/ftmario.h>
#include <sysdolphin/baselib/random.h>

#include <melee/it/itkind.h>
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMars/ftMars.c
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#include <ftMars.h>
#include <melee/ft/chara/ftMars/ftMars.h>

// 80136258 00132E38
// https://decomp.me/scratch/6RQ5w
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMars/ftMarsSpecialHi.c
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#include <ftMars.h>
#include <melee/ft/chara/ftMars/ftMars.h>

// 80138208 00134DE8
// https://decomp.me/scratch/lrV6F
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMars/ftMarsSpecialLw.c
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#include <ftMars.h>
#include <melee/ft/chara/ftMars/ftMars.h>

// 801389CC 001355AC
// https://decomp.me/scratch/r3Of5
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMars/ftMarsSpecialN.c
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@@ -1,4 +1,4 @@
#include <ftMars.h>
#include <melee/ft/chara/ftMars/ftMars.h>

// 80136744 00133324
// ftMars_SpecialN
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMars/ftMarsSpecialS.c
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#include <ftMars.h>
#include <melee/ft/chara/ftMars/ftMars.h>

// 8013741C 00133FFC
// https://decomp.me/scratch/DLE90
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMasterHand/ftMasterHand_1.c
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#include <ftMasterHand.h>
#include <melee/ft/chara/ftMasterHand/ftMasterHand.h>

// 8014FC68 0014C848
void ftMasterhand_OnDeath(HSD_GObj* gobj) {
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2 changes: 1 addition & 1 deletion src/melee/ft/chara/ftMasterHand/ftMasterHand_10.c
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#include <ftMasterHand.h>
#include <melee/ft/chara/ftMasterHand/ftMasterHand.h>

// 80152138 14ED18
// https://decomp.me/scratch/NAMEj
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