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GameController tvOS xcode26.1 b2

Rolf Bjarne Kvinge edited this page Oct 7, 2025 · 1 revision

#GameController.framework

diff -ruN /Applications/Xcode_26.1.0-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h
--- /Applications/Xcode_26.1.0-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h	2025-09-08 05:28:59
+++ /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h	2025-09-26 16:04:29
@@ -168,7 +168,20 @@
 
 /** The stylus tip button used to detect contact with a surface.  */
 GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusTip API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);
-/** The stylus button used for interacting with virtual objects. */
+
+/**
+ *  The stylus side button nearest the tip.
+ *
+ *  A spatial stylus has at least two buttons arranged vertically along the
+ *  barrel.  The primary button is the button nearest the tip.
+ */
 GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusPrimaryButton API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);
-/** The stylus button used for drawing and writing in air. */
+
+/**
+ *  The stylus side button above the primary button.
+ *
+ *  A spatial stylus has at least two buttons arranged vertically along the
+ *  barrel.  The secondary button is located above the primary button when
+ *  the stylus is held with the tip pointing down.
+ */
 GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusSecondaryButton API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);
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