Releases: dpjudas/UT99VulkanDrv
VulkanDrv 2.23
VulkanDrv 2.22
Fix D3D11 initialization failure if attempting to go full screen while no longer being the foreground process.
Fix some vulkan descriptor set errors.
Clean up vertex/index buffer management in D3D11, which may or may not fix some reported memory corruption issues.
VulkanDrv 2.21
Improves windowed/fullscreen transitions for the renderdevs.
VulkanDrv 2.20
Implements borderless fullscreen for D3D12.
Fixes misc windowed/fullscreen transition issues.
VulkanDrv 2.19
Fix monitor resolution lists for Direct3D 11 and Direct3D 12.
Fix Direct3D 12 crash when playing bigger maps.
VulkanDrv 2.18
Fixes overbright pixels not looking correct for the XOpenGL gamma mode.
Mark the render devices as certified and rename them to use the same naming convention as the others.
VulkanDrv 2.17
Fix some crashes for D3D12Drv.
Fix VulkanDrv crash if scene is extremely large.
VulkanDrv 2.16
Improve VulkanDrv full screen handling.
Fix vulkan validation error when uploading images.
Fix unreal precedence rules for polyflags for all the renderdevs.
Fix window min/max/close buttons disappearing when switching between windowed and full screen.
Add Direct3D 12 renderdev.
VulkanDrv 2.15
Fixes the black screen issue for vulkan and improves borderless fullscreen to support any game resolution.
VulkanDrv 2.14
Add support for gamma corrected screenshots.
Add support for editor colored highlights.
Avoid defaulting to the Microsoft Direct3D12 vulkan driver.
Apply LOD bias changes immediately.