Graphics Programmer at MachineGames, Sweden
- Uppsala, Sweden
- https://www.drzhn.com/
- @drzhn_
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UnitySimpleRaytracing
UnitySimpleRaytracing PublicUnity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
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ProceduralBodies
ProceduralBodies PublicGPU simulation of multiple bodies using position based dynamics
C# 3
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UnityGpuCollisionDetection
UnityGpuCollisionDetection PublicUnity + GPU collision detection + Compute shaders + GPU Radix sort
C# 12
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TexconvLib
TexconvLib PublicForked from microsoft/DirectXTex
Forked from Microsoft's DirectXTex to make the Texconv a static library
C++
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