unezQuake is a fork of the ezQuake client that aims to bring more permissive standards and fun features to Quakeworld to help the game evolve in a positive way.
unezQuake has all of the latest ezQake features, plus:
cl_predict_*
- cvars for antilagcl_predict_buffer
- how many frames are buffered before prediction is used."0"
is the fastest but will result in more errors like phantom rocketscl_predict_jump
- controls if your jump sound is predictedcl_predict_projectiles
- controls if projectiles are predictedcl_predict_smoothview
- values between 0.1 and 2 will attempt to smooth fast position changes from packet loss or knockbackcl_predict_weaponsound
- controls prediction of weapon sounds
scr_autoid_ingame
- see autoID for teammates while playingscr_autoid_ingame_namelength
scr_autoid_ingame_weapon
scr_autoid_ingame_armor_health
scr_scoreboard_showtracking
- see who spectators are following in the scoreboard (experimental)scr_scoreboard_showtracking_format
scr_scoreboard_showtracking_namewidth
scr_scoreboard_showtracking_scale
scr_scoreboard_showtracking_x
scr_scoreboard_showtracking_y
scr_scoreboard_scale
- size the scoreboard. Convenient when using high console resolutions.cl_autohop
- queue jumps automatically when holding +jumpscr_teaminlay
- KTX independent teamoverlay with experimental MM2 enhancementscl_easyaircontrol
- experimental input handling for controller/joystick (only works in prewar)cl_autoshownick
- triggers shownick automatically when looking towards a teammatecl_smartspawn
- uses jump to spawn even when pressing +attackcl_safeswitch
- switches to a non-LG weapon when entering water (does not prevent discharge)cl_safeswitch_order "7 5 2 1"
- set a custom weapon order (default is""
)
hud_[element]_border x
- sets a border of "x" thickness around any hud elementhud_[element]_border_color "R G B A"
- set color of border
scr_teaminfo_mega_color
- change color of health in teamoverlay value if > 100 hp
Need help with using unezQuake? Contact Dusty in #dev-corner on discord
On Linux, ./build-linux.sh
produces an ezQuake binary in the top directory.
For a more in-depth description of how to build on all platforms, have a look at BUILD.md.