Scripts and sample apps demonstrating communication between Unity3D and WinForms via pipes
I needed a quick and simple solution to allow me to communicate between some of my old projects both developed as WinForm/WPF Apps and in versions of .Net (4/4.5) not compatible with Unity and this is what I came up with.
At the heart of the example are two classes:
ClientPipe.cs and ServerPipe.cs
Both of these classes can be utilised to provide .Net and Unity3D applications with capability for intercommunication.
A tutorial is currently on the way and will be available via: http://www.dyadica.co.uk
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Enjoy :)