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added game loose feature, gave facility to user to update value. #229

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72 changes: 50 additions & 22 deletions gui/sudoku.py
Original file line number Diff line number Diff line change
Expand Up @@ -68,8 +68,8 @@ def __draw_grid(self):
"""
Draws grid divided with blue lines into 3x3 squares
"""
for i in xrange(10):
color = "blue" if i % 3 == 0 else "gray"
for i in range(10):
color = "blue" if i % 3 == 0 else "grey"

x0 = MARGIN + i * SIDE
y0 = MARGIN
Expand All @@ -85,8 +85,8 @@ def __draw_grid(self):

def __draw_puzzle(self):
self.canvas.delete("numbers")
for i in xrange(9):
for j in xrange(9):
for i in range(9):
for j in range(9):
answer = self.game.puzzle[i][j]
if answer != 0:
x = MARGIN + j * SIDE + SIDE / 2
Expand Down Expand Up @@ -125,6 +125,21 @@ def __draw_victory(self):
fill="white", font=("Arial", 32)
)

def __draw_loose(self):
# create a oval (which will be a circle)
x0 = y0 = MARGIN + SIDE * 2
x1 = y1 = MARGIN + SIDE * 7
self.canvas.create_oval(
x0, y0, x1, y1,
tags="victory", fill="yellow", outline="yellow"
)
# create text
x = y = MARGIN + 4 * SIDE + SIDE / 2
self.canvas.create_text(
x, y,
text="You loose!", tags="victory",
fill="white", font=("Arial", 32)
)
def __cell_clicked(self, event):
if self.game.game_over:
return
Expand All @@ -133,12 +148,12 @@ def __cell_clicked(self, event):
self.canvas.focus_set()

# get row and col numbers from x,y coordinates
row, col = (y - MARGIN) / SIDE, (x - MARGIN) / SIDE
row, col = (y - MARGIN) // SIDE, (x - MARGIN) // SIDE

# if cell was selected already - deselect it
if (row, col) == (self.row, self.col):
self.row, self.col = -1, -1
elif self.game.puzzle[row][col] == 0:
elif self.game.check[row][col] == 0:
self.row, self.col = row, col
else:
self.row, self.col = -1, -1
Expand All @@ -153,7 +168,12 @@ def __key_pressed(self, event):
self.col, self.row = -1, -1
self.__draw_puzzle()
self.__draw_cursor()
if self.game.check_win():
a=self.game.check_win()
# print(a)
if a==0:
self.__draw_loose()
return 0
elif a==1:
self.__draw_victory()

def __clear_answers(self):
Expand All @@ -173,6 +193,7 @@ def __create_board(self, board_file):
board = []
for line in board_file:
line = line.strip()
# print(line,len(line))
if len(line) != 9:
raise SudokuError(
"Each line in the sudoku puzzle must be 9 chars long."
Expand All @@ -199,28 +220,35 @@ class SudokuGame(object):
def __init__(self, board_file):
self.board_file = board_file
self.start_puzzle = SudokuBoard(board_file).board
self.check=self.start_puzzle
# print(self.check)

def start(self):
self.game_over = False
self.puzzle = []
for i in xrange(9):
for i in range(9):
self.puzzle.append([])
for j in xrange(9):
for j in range(9):
self.puzzle[i].append(self.start_puzzle[i][j])

def check_win(self):
for row in xrange(9):
for i in range(9):
for j in range(9):
if self.puzzle[i][j]==0:
return -1
# print(self.puzzle)
for row in range(9):
if not self.__check_row(row):
return False
for column in xrange(9):
return 0
for column in range(9):
if not self.__check_column(column):
return False
for row in xrange(3):
for column in xrange(3):
return 0
for row in range(3):
for column in range(3):
if not self.__check_square(row, column):
return False
self.game_over = True
return True
return 0
self.game_over = 1
return 1

def __check_block(self, block):
return set(block) == set(range(1, 10))
Expand All @@ -230,15 +258,15 @@ def __check_row(self, row):

def __check_column(self, column):
return self.__check_block(
[self.puzzle[row][column] for row in xrange(9)]
[self.puzzle[row][column] for row in range(9)]
)

def __check_square(self, row, column):
return self.__check_block(
[
self.puzzle[r][c]
for r in xrange(row * 3, (row + 1) * 3)
for c in xrange(column * 3, (column + 1) * 3)
for r in range(row * 3, (row + 1) * 3)
for c in range(column * 3, (column + 1) * 3)
]
)

Expand All @@ -253,4 +281,4 @@ def __check_square(self, row, column):
root = Tk()
SudokuUI(root, game)
root.geometry("%dx%d" % (WIDTH, HEIGHT + 40))
root.mainloop()
root.mainloop()