This update is mainly maintenance required for getting our Unreal integration up and running. We had a codegen API breaking change specifically for the unreal codgen plugin that's currently in development.
ecsact_rt_entt 0.3.5 -> 0.3.7
0.3.7
Miscellaneous Chores
0.3.6
Bug Fixes
Miscellaneous Chores
ecsact_rt_reference 0.1.1
NEW REPO
- our 'reference' recipe bundles are now available in the SDK
ecsact_codegen 0.3.1 -> 0.4.1
0.4.1
Bug Fixes
Miscellaneous Chores
- (version) 0.4.1 - (1dc5373)
0.4.0
Features
Miscellaneous Chores
-
(deps) update dependency ecsact_runtime to v0.6.7 (#50) - (4178d6e)
-
(version) 0.4.0 - (714b6fe)
-
update readme logo - (cae9c5d)
ecsact_lang_cpp 0.4.5 -> 0.4.6
0.4.6
Miscellaneous Chores
-
(deps) update dependency ecsact_cli to v0.3.15 (#212) - (7d900a5)
-
(deps) update dependency ecsact_cli to v0.3.14 (#211) - (c04234c)
-
(deps) update dependency rules_ecsact to v0.5.5 (#209) - (1733a5f)
-
(version) 0.4.6 - (3fd8070)
ecsact_cli 0.3.15 -> 0.3.16
0.3.16
Features
- support new codegen api for multi output (#120) - (f14dff8)
* when new codegen api is detected it is used and allows multiple output
files and custom file paths for code generated files
- this is needed due to unreal not liking output paths with
.
characters
Miscellaneous Chores
- (version) 0.3.16 - (7153ec5)
ecsact_lang_json 0.1.4 -> 0.1.5
0.1.5
Miscellaneous Chores
-
(deps) update dependency ecsact_cli to v0.3.15 (#130) - (62ddbce)
-
(deps) update dependency ecsact_cli to v0.3.14 (#129) - (4e2d231)
-
(version) 0.1.5 - (d58a637)