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Sokol Renderer Fixes #775

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@pbdot pbdot commented Dec 29, 2024

This should address

  • 3D weapon models clip into the walls if player too close
  • Smoothing ON seems to give sprites an unusually thick black outline
  • The new camera MOBJ view is a bit messed up
  • Additive lights on texture unit 1 don't render properly when no texture in unit 0

and maybe:

  • Scissor for full-screen palette effects (red pain wash, etc) seems to shift downwards when the player dies

@pbdot pbdot closed this Dec 29, 2024
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