Inspired by Celeste PICO-8. Made in 10 days.
Play live at JS13K entries.
Controls:
Left Right
to move.
Down
to look down.
X
to jump.
Enter
to see progress.
There are 5 levels, and 12 collectibles.
There is wall jumping. And jump grace where you can still jump a few frames after you leave the ground, which you have to use to pass levels. Spikes have a smaller hit-box than they look.
A series of tutorials I wrote before this game: How to make a 2D platformer (in PICO-8). Explains physics, collision detection, etc. I used in this game.
See design document for Coler.
To run in development:
yarn install
yarn start
// browse localhost:3000
Levels OGMO Editor.
Sounds Sound Box.
Assets Aseprite.