1.12.0
Analytics
- Optimized code
- Enabled on CocoonJS by default
Core
- Added support for low framerate debugging
- Fixed to delete pandaConfig, when booting
- Removed parameters from
start
method - Optimized code
Debug
- Added physic bodies count
- Added emitters count
- Added timers count
Loader
- Removed logo
- Fixed loader bar position on CocoonJS WebGL
Particle
- Changed default values on
Emitter
Physics
- Fixed body's
collisionGroup
when removed fromWorld
- Added
force
property toBody
- Added
damping
property toBody
- Fixed to skip
velocityLimit
when 0 onBody
- Added
addTo
method toBody
- Changed default
velocityLimit
to 0 onBody
- Fixed multiple collisions on
World
- Fixed
addShape
to returnthis
onBody
- Cleaned and optimized
World
code - Fixed body removing
- Optimized and cleaned
CollisionSolver
code - Removed
Line
class - Added remove method to
Body
Renderer
- Added
onlyTextures
parameter toanim
onSpriteSheet
- Optimized code
Scene
- Added
clear
method
Storage
- Fixed to get
id
from attribute if not defined in constructor
System
- Moved canvas creation to
initRenderer
method - Fixed centering and scaling on CocoonJS WebGL
- Fixed screencanvas
- Replaced
navigator.isCocoonJS
withgame.device.cocoonJS
- Removed constructor parameters
Timer
- Changed
maxStep
attribute tominFPS