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* Make DI resettable; do so in tests. * Fix one ability test; don't cancel entirely out of Mod.AssignID if the object already has an ID (it might have an ID but not be in the objects collection). * Fix a formula test * Min range should be the specified min range of the weapon * Fix a different weapon range test that the previous change broke * Fix a bunch of tests where the game/mod/DI was not initialized correctly * Fix cloaking tests, but a few of them fail when run as part of the group of tests (but pass when run alone)
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