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Ed Kolis edited this page Aug 25, 2019 · 1 revision

Armor is a type of component which is damaged before other components, providing a layer of protection over a ship's vital systems. Standard armor just provides hitpoints, but t(in stock) there is also emissive armor which reduces the damage of incoming weapons fire, stealth armor which hides a ship from basic sensors, and scattering armor which blocks enemy scanners.

There are several armor related abilities in FrEee:

  • Armor - Marks a component as armor, causing it to get hit before non-armor components.
  • Emissive Armor - Reduces damage from each hit striking the vehicle by a certain amount. This ability is ignored by armor piercing weapons.

There are weapons (such as the shard cannon in stock) which skip armor and damage internal components correctly; these weapons also ignore the damage reducing ability of emissive armor.

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