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Add clothes, helmets, and boots (#4)
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Resources/Prototypes/_RY/Entities/Clothing/Head/helmet.yml
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- type: entity | ||
parent: [ClothingHeadBase, BaseRestrictedContraband] | ||
id: RYClothingHeadHelmetModernWarFarendine | ||
name: farendine standard infantry helmet | ||
suffix: current war | ||
description: Standard iron round helmets for the Farendine army. Sometimes used by the Belian military. | ||
components: | ||
- type: Sprite | ||
sprite: _RY/Clothing/Head/Helmets/farendine.rsi | ||
- type: Clothing | ||
sprite: _RY/Clothing/Head/Helmets/farendine.rsi | ||
- type: Armor #Values seem to let the user survive one extra hit if attacked consistently. | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.9 | ||
Slash: 0.9 | ||
Piercing: 0.9 | ||
Heat: 0.9 | ||
- type: Tag | ||
tags: | ||
- WhitelistChameleon | ||
- type: HideLayerClothing | ||
slots: | ||
- HeadTop | ||
- HeadSide |
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Resources/Prototypes/_RY/Entities/Clothing/Shoes/boots.yml
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- type: entity | ||
parent: ClothingShoesBaseButcherable | ||
id: RYClothingShoesBootsInfantry | ||
name: standard infantry boots | ||
description: Created by Amelia's Fashion for use in Farendine's military, now mass produced and used as standard infantry boots world wide. | ||
components: | ||
- type: Sprite | ||
sprite: _RY/Clothing/Shoes/infantry-boots.rsi | ||
- type: Clothing | ||
sprite: _RY/Clothing/Shoes/infantry-boots.rsi | ||
- type: Matchbox |
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Resources/Prototypes/_RY/Entities/Clothing/Uniforms/civilian.yml
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- type: entity | ||
parent: UnsensoredClothingUniformBase | ||
id: RYClothingUniformEarlyWarFarendine | ||
name: farendine standard infantry clothing | ||
suffix: early war | ||
description: It looks old and raggy. The name of the previous person who used it is still on the tag. | ||
components: | ||
- type: Sprite | ||
sprite: _RY/Clothing/Uniforms/farendine-uniform-early.rsi | ||
- type: Clothing | ||
sprite: _RY/Clothing/Uniforms/farendine-uniform-early.rsi |
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Resources/Textures/_RY/Clothing/Head/Helmets/farendine.rsi/equipped-HELMET.png
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Resources/Textures/_RY/Clothing/Head/Helmets/farendine.rsi/icon.png
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Resources/Textures/_RY/Clothing/Head/Helmets/farendine.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Created by kittencolony (297865728374210561) on Discord for Rifleyearn", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-HELMET", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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Resources/Textures/_RY/Clothing/Shoes/infantry-boots.rsi/equipped-FEET.png
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Resources/Textures/_RY/Clothing/Shoes/infantry-boots.rsi/inhand-left.png
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Resources/Textures/_RY/Clothing/Shoes/infantry-boots.rsi/inhand-right.png
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Resources/Textures/_RY/Clothing/Shoes/infantry-boots.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/7e4e9d432d88981fb9bb463970c5b98ce85c0abe", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-FEET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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...es/_RY/Clothing/Uniforms/farendine-uniform-early.rsi/equipped-INNERCLOTHING.png
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Resources/Textures/_RY/Clothing/Uniforms/farendine-uniform-early.rsi/icon.png
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...rces/Textures/_RY/Clothing/Uniforms/farendine-uniform-early.rsi/inhand-left.png
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...ces/Textures/_RY/Clothing/Uniforms/farendine-uniform-early.rsi/inhand-right.png
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Resources/Textures/_RY/Clothing/Uniforms/farendine-uniform-early.rsi/meta.json
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Original file line number | Diff line number | Diff line change |
---|---|---|
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Created by kittencolony (297865728374210561) on Discord for Rifleyearn", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-INNERCLOTHING", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |