Skip to content

Actions: elishacloud/dxwrapper

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
606 workflow runs
606 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Move some structs to headers
CI #719: Commit 16527b8 pushed by elishacloud
January 24, 2025 21:22 6m 0s master
January 24, 2025 21:22 6m 0s
Remove unneeded release
CI #718: Commit 08e41ae pushed by elishacloud
January 24, 2025 18:59 5m 46s master
January 24, 2025 18:59 5m 46s
Handle render target better with multiple devices
CI #717: Commit 08438fa pushed by elishacloud
January 24, 2025 17:43 5m 16s master
January 24, 2025 17:43 5m 16s
Revert part 2 fullscreen windowed mode detection
CI #716: Commit 3c62bff pushed by elishacloud
January 24, 2025 07:06 5m 6s master
January 24, 2025 07:06 5m 6s
Revert part of fullscreen windowed mode detection
CI #715: Commit 844d2e5 pushed by elishacloud
January 24, 2025 06:52 5m 24s master
January 24, 2025 06:52 5m 24s
Add option for DdrawIntroVideoFix
CI #714: Commit 8f31339 pushed by elishacloud
January 24, 2025 06:24 5m 10s master
January 24, 2025 06:24 5m 10s
Check ExclusiveMode for fullscreen windowed
CI #713: Commit d3ad0e2 pushed by elishacloud
January 24, 2025 03:49 4m 44s master
January 24, 2025 03:49 4m 44s
Remove clip children for popup windows
CI #712: Commit 85e3f8c pushed by elishacloud
January 23, 2025 23:06 5m 9s master
January 23, 2025 23:06 5m 9s
Reenable exclusive on non-exclusive device release
CI #711: Commit a7624a6 pushed by elishacloud
January 23, 2025 17:59 5m 26s master
January 23, 2025 17:59 5m 26s
Update how SetCooperativeLevel null HWND works
CI #710: Commit 8bcc2b6 pushed by elishacloud
January 23, 2025 00:36 5m 33s master
January 23, 2025 00:36 5m 33s
Fix when PrimaryDisplayTexture is sent
CI #709: Commit b258136 pushed by elishacloud
January 22, 2025 05:44 5m 25s master
January 22, 2025 05:44 5m 25s
Add DirectDraw fullscreen windowed mode detection
CI #708: Commit 9733f83 pushed by elishacloud
January 22, 2025 02:23 4m 58s master
January 22, 2025 02:23 4m 58s
Minor update
CI #707: Commit 887d682 pushed by elishacloud
January 21, 2025 22:40 6m 14s master
January 21, 2025 22:40 6m 14s
Set default Texture Perspective
CI #706: Commit 5e7b668 pushed by elishacloud
January 21, 2025 21:39 5m 12s master
January 21, 2025 21:39 5m 12s
Fix some render state default settings
CI #705: Commit 2cb317a pushed by elishacloud
January 21, 2025 20:24 5m 5s master
January 21, 2025 20:24 5m 5s
Fix name and desc in EnumDevices()
CI #704: Commit 5527420 pushed by elishacloud
January 21, 2025 06:57 4m 59s master
January 21, 2025 06:57 4m 59s
Fix Depth Stencil Blt z value
CI #703: Commit 8ff85a2 pushed by elishacloud
January 21, 2025 01:57 5m 14s master
January 21, 2025 01:57 5m 14s
Remember window device flags
CI #702: Commit 72b1ec8 pushed by elishacloud
January 20, 2025 23:02 5m 0s master
January 20, 2025 23:02 5m 0s
Fix DdrawRemoveScanlines with CopySurface()
CI #701: Commit 2bdeea5 pushed by elishacloud
January 20, 2025 05:52 4m 13s master
January 20, 2025 05:52 4m 13s
Update comments and release viewport
CI #700: Commit 9f143a6 pushed by elishacloud
January 19, 2025 02:56 5m 35s master
January 19, 2025 02:56 5m 35s
Change how texture eviction/unloading works
CI #699: Commit 58d9833 pushed by elishacloud
January 18, 2025 21:48 5m 6s master
January 18, 2025 21:48 5m 6s
Remove STARTFLAT check in validator
CI #698: Commit 95b0fdf pushed by elishacloud
January 18, 2025 18:29 4m 28s master
January 18, 2025 18:29 4m 28s
Make matrix handle usage more efficient
CI #697: Commit 39872e3 pushed by elishacloud
January 18, 2025 18:07 5m 41s master
January 18, 2025 18:07 5m 41s
Make material handle usage more efficient
CI #696: Commit bbb0aba pushed by elishacloud
January 18, 2025 17:25 4m 39s master
January 18, 2025 17:25 4m 39s
Make texture handle usage more efficient
CI #695: Commit 4025450 pushed by elishacloud
January 18, 2025 16:45 5m 1s master
January 18, 2025 16:45 5m 1s