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Fix reference count for Direct3D
CI #740: Commit acf2a43 pushed by elishacloud
February 10, 2025 19:53 5m 32s master
February 10, 2025 19:53 5m 32s
Fix some interface reference issues
CI #739: Commit 175c2b0 pushed by elishacloud
February 10, 2025 03:19 5m 10s master
February 10, 2025 03:19 5m 10s
Reset flags on SetColorKey() call
CI #738: Commit 6f37dd1 pushed by elishacloud
February 9, 2025 07:11 5m 1s master
February 9, 2025 07:11 5m 1s
Minor simplification for color key copy
CI #737: Commit 5cad073 pushed by elishacloud
February 8, 2025 23:59 4m 59s master
February 8, 2025 23:59 4m 59s
Prevent memory leak from StateBlocks creation
CI #736: Commit 4f4d94c pushed by elishacloud
February 8, 2025 06:53 5m 20s master
February 8, 2025 06:53 5m 20s
Fix environment cube maps
CI #735: Commit 2b0f58f pushed by elishacloud
February 7, 2025 22:36 5m 43s master
February 7, 2025 22:36 5m 43s
Detect environment cube map shotgun approach
CI #734: Commit d5558f6 pushed by elishacloud
February 7, 2025 15:22 5m 28s Environment-Cube-Map
February 7, 2025 15:22 5m 28s
Add ApplyDrawFixes() for Direct3D9 wrapper
CI #733: Commit 53cd553 pushed by elishacloud
February 7, 2025 15:18 6m 5s Environment-Cube-Map
February 7, 2025 15:18 6m 5s
Add ApplyDrawFixes() for Direct3D9 wrapper
CI #732: Commit 53cd553 pushed by elishacloud
February 1, 2025 22:07 5m 4s master
February 1, 2025 22:07 5m 4s
Change how OverrideRefreshRate works
CI #731: Commit c994a50 pushed by elishacloud
January 31, 2025 04:57 5m 31s master
January 31, 2025 04:57 5m 31s
Update BuildNo.rc
CI #730: Commit 244b755 pushed by elishacloud
January 28, 2025 05:53 5m 20s v1.2.7500.25
January 28, 2025 05:53 5m 20s
Update BuildNo.rc
CI #729: Commit 244b755 pushed by elishacloud
January 28, 2025 05:17 5m 20s master
January 28, 2025 05:17 5m 20s
Only restore device settings that were changed
CI #728: Commit 318ad6f pushed by elishacloud
January 26, 2025 23:06 4m 57s master
January 26, 2025 23:06 4m 57s
Fix a crash on device release
CI #727: Commit f486d99 pushed by elishacloud
January 26, 2025 06:56 4m 25s master
January 26, 2025 06:56 4m 25s
Change some of the busy wait loops
CI #726: Commit 7d24238 pushed by elishacloud
January 25, 2025 22:52 5m 18s master
January 25, 2025 22:52 5m 18s
Always create multi-threaded aware device
CI #725: Commit 9b8bc70 pushed by elishacloud
January 25, 2025 19:19 5m 6s master
January 25, 2025 19:19 5m 6s
Don't use D3DLOCK_NOSYSLOCK
CI #724: Commit 6cc6d72 pushed by elishacloud
January 25, 2025 18:31 4m 56s master
January 25, 2025 18:31 4m 56s
Don't force emulated surfaces in windowed mode
CI #723: Commit a9a7ed1 pushed by elishacloud
January 25, 2025 06:56 5m 9s master
January 25, 2025 06:56 5m 9s
Change the way RestoreDisplayMode() works
CI #722: Commit 41c4998 pushed by elishacloud
January 25, 2025 05:19 5m 36s master
January 25, 2025 05:19 5m 36s
Disable extra Flip error log
CI #721: Commit 3fea481 pushed by elishacloud
January 24, 2025 23:33 5m 32s master
January 24, 2025 23:33 5m 32s
Remove NoWindowChanges from WndProc
CI #720: Commit 2be7d74 pushed by elishacloud
January 24, 2025 22:28 4m 26s master
January 24, 2025 22:28 4m 26s
Move some structs to headers
CI #719: Commit 16527b8 pushed by elishacloud
January 24, 2025 21:22 6m 0s master
January 24, 2025 21:22 6m 0s
Remove unneeded release
CI #718: Commit 08e41ae pushed by elishacloud
January 24, 2025 18:59 5m 46s master
January 24, 2025 18:59 5m 46s
Handle render target better with multiple devices
CI #717: Commit 08438fa pushed by elishacloud
January 24, 2025 17:43 5m 16s master
January 24, 2025 17:43 5m 16s
Revert part 2 fullscreen windowed mode detection
CI #716: Commit 3c62bff pushed by elishacloud
January 24, 2025 07:06 5m 6s master
January 24, 2025 07:06 5m 6s