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Playmodes 3 //////////// Audiovisual Sampler Engine by Arturo Castro + www.playmodes.com. A new approach to ofxPlaymodes, this time all the audio part is processed by an Pd (Pure Data) patch which handles all the audio shit. Still in development ! Find the bugs !! Any questions or ideas ? [email protected] * example_PM3+PD : for testing the audiovisual pipeline (openGL + Pdata) * PM3_LFOCTRL : it's an OSC generator to trigger PM3+PD based on LFOscillators. CHANGES /////// * VideoFrames are saved as Pixels and just converted to ofTexture on draw. For such change, we introduced ofPBO and ofFastFBORead. * Added some OSC control not yet 100% implemented just this : // Floats //------------------------------ /pm3/header/delay in Ms. /pm3/header/in in Ms. /pm3/header/length in Ms. /pm3/header/speed -16 to 16 /pm3/master/out 0.0 to 1.0 /pm3/master/in 0.0 to 1.0 /pm3/buffer/feedback 0.0 to 1.0 /pm3/buffer/scratchDecayTime in Ms. // Floats as Booleans // 0.0 is false // 1.0 is true //------------------------------ /pm3/header/play /pm3/header/rec /pm3/header/enableTimeStretch /pm3/header/keepWholeGrain
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pm+pd 2013
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