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Copied the textures into my own world's folder and recolored them to purple
Copied the TileSet.tres into my own world's folder, renamed it to Purple.tres for clarity
In the TileSet bottom panel I selected each tile and set its texture to my recolored version
In each of my levels' TileMapLaer node, I set the Tile Set (in the Inspector panel) to my Purple.tscn
This worked, but only for the wall tiles; the others (player, goober, explosion) showed the correct tiles in the level designer, but still use the original tiles when playing the game.
This appears to be due to how the tilemap is used as a placeholder to be replaced by the "live" scenes, around here:
@cassidyjames the alternative way to do it for the Gobbers or Player is to instantiate the scenes. You can duplicate the Player.tscn and Goober.tscn into your own world folder and customize these scenes. Then instantiate them instead of painting the tiles.
dsd
changed the title
Custom tilesets not used in live game
Allow & document customisation of Player and Goober
Jan 24, 2025
This is a recommended setting for low resolution pixel-art games.
Exactly this case. It will help instantiating Player or Goober scenes
directly into the canvas.
Helps #34
Originally posted by @cassidyjames in #30
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