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Replace deprecated TileMap with TileMapLayer
Since commit ef98998, this project has required Godot 4.3. In Godot 4.3, TileMap is deprecated in favour of TileMapLayer, and a warning to that effect is shown in the scene tree. The warning, and the documentation, explains how to migrate to TileMapLayer. It was a little more involved than clicking that button because we have a separate .tscn file for the tilemap, instance it in the main scene, and draw the actual map in the instance in the main. Essentially I used the automated process, then moved the node & properties to the right places by hand. https://docs.godotengine.org/en/stable/classes/class_tilemap.html
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