Releases: enitimeago/make-it-mmd
Releases · enitimeago/make-it-mmd
1.1.1-rc.0
1.1.0
- Introduce support for scaling blend shape values
- Add support for Traditional Chinese by @yelandiealma in #68
- Add
下
blend shape - Fix the avatar build failing completely when blend shapes become missing, instead report a warning in the NDMF Console
1.1.0-rc.0
- Add
下
blend shape - See beta and alpha release notes for other changes
1.1.0-beta.3
- feat(lang): add support for Traditional Chinese by @yelandiealma in #68
1.1.0-beta.2
- Introduce a new "Rename Face For MMD" component, which will automatically rename your avatar's face mesh if it's not called "Body", including animations. It will also rename other meshes in your avatar to avoid conflicts.
1.1.0-beta.1
- Handle when blend shapes become missing, and report a warning in the NDMF Console, instead of failing the avatar build completely.
- Reimplemented how blend shapes are scaled and combined. MMD blend shapes should now be listed in the same order in the resulting avatar as they are in the editor window.
1.1.0-beta.0
- Significantly rewrite how data is loaded and saved (compared to 1.1.0-alpha.x versions) for improved stability.
- Add undo/redo support for blend shape scale adjustment.
1.0.1
- Fix Avatar Optimizer Trace and Optimize Compatibility by @anatawa12 in #61
1.1.0-alpha.2
- Fix error when the avatar face's root bone contains null bones
1.1.0-alpha.1
- Unstable support for blend shape scaling: Fix issue with scale data potentially being broken when deleting blend shapes
- Lack of stability here refers to how scale values are stored. These may be unexpectedly lost due to unforeseen bugs.
- Downgrading to Make It MMD 1.0.0 is expected to be safe, only scale selections will be lost.