Godot 4: fix infinite import/compilation loop #94
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Fix infinite loop that happens when the addon detects resource import, fires compilation, then detects a new import of produced
.json
s and fires compilation again.The fix is to use
ink_resources_reimported
signal that only fires when.ink
resources are reimported, opposed to editor filesystem signal that fires on any resource reimport.Opportunistically fix the typo.
Tested on personal project under Godot 4.3. Didn't run any tests.