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In search of better ambient occlusion baking.

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epicabsol/aobaker

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AOBaker

AOBaker is my shot at making an ambient occlusion baker that I actually like. (XNormal is a massive pain and I don't like the output, SMAK's UI is a nightmare to use and crashes consistently, 3D modeling software baking is unintuitive and frustrating)

Screenshot: (The model is the Nomad from Mass Effect: Andromeda, after separating out shared materials) Screenshot

AOBaker can bake AO and save the resulting textures, but the UI is still heavily WIP and the bakes currently aren't bled around the borders.

Task List:

  • Direct3D11 rendering with the UI system from the Dear ImGui project
  • Property system (to facilitate serialization and property UI)
  • Mesh rendering
  • Property editing and transform gizmos from the ImGuizmo project
  • Mesh import from the assimp project
  • Project saving & loading
  • Texture rendering / loading / saving
  • Bake UI
  • Actual AO baking using the Radeon Rays project

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