Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix: camera vertical scale issue (#2292)
Fix vertical scale not being taken into account on some camera manipulations. The camera controller now explicitly separates view states sent to DeckGL (containing the vertical scaling) from the ones manipulated by the user (without vertical scale). Fix target being stuck to Z = 0 when the vertical scale becomes 0. Update storybook example rotating the camera.
- Loading branch information