Skip to content

Commit

Permalink
fix: camera vertical scale issue (#2292)
Browse files Browse the repository at this point in the history
Fix vertical scale not being taken into account on some camera
manipulations.

The camera controller now explicitly separates view states sent to
DeckGL (containing the vertical scaling) from the ones manipulated by
the user (without vertical scale).
Fix target being stuck to Z = 0 when the vertical scale becomes 0.
Update storybook example rotating the camera.
  • Loading branch information
w1nklr authored Oct 7, 2024
1 parent d520572 commit d7ae8db
Show file tree
Hide file tree
Showing 3 changed files with 307 additions and 141 deletions.
Loading

0 comments on commit d7ae8db

Please sign in to comment.