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fix: Apply local phong lighting to MapLayer and Grid3DLayer as already done in TriangleLayer. #1738

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merged 1 commit into from
Oct 27, 2023

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nilscb
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@nilscb nilscb commented Oct 27, 2023

  • This algorithm is a modification of Luma's version in that it accounts for two sided lighting.
  • also rename privatLayer.ts to privatGrid3dLayer.ts to align with naming convention

…ne in TriangleLayer.

   - This algorithm is a modification of Luma's version in that it accounts for two sided lighting.
   - also rename privatLayer.ts to privatGrid3dLayer.ts to align with naming convention
@nilscb nilscb requested a review from hkfb October 27, 2023 09:26
@w1nklr w1nklr merged commit 674a51b into equinor:master Oct 27, 2023
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hkfb commented Oct 27, 2023

🎉 This issue has been resolved in version [email protected] 🎉

The release is available on GitHub release

@hkfb hkfb added the released label Oct 27, 2023
@nilscb nilscb deleted the FixPhong branch December 7, 2023 16:34
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3 participants