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erickwatson committed Nov 15, 2017
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
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22 changes: 22 additions & 0 deletions FirstProject.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FirstProject", "FirstProject\FirstProject.csproj", "{68749A24-AEB6-4D9C-B924-B36286B0BBF1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Debug|x86.ActiveCfg = Debug|x86
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Debug|x86.Build.0 = Debug|x86
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Release|x86.ActiveCfg = Release|x86
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
60 changes: 60 additions & 0 deletions FirstProject/Content/Arial.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">

<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>

<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>12</Size>

<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>

<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>

<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>

<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->

<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
106 changes: 106 additions & 0 deletions FirstProject/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#

/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:Windows
/config:
/profile:Reach
/compress:False

#-------------------------------- References --------------------------------#


#---------------------------------- Content ---------------------------------#

#begin Arial.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Arial.spritefont

#begin bullet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:bullet.png

#begin EntToStart.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:EntToStart.png

#begin Green_laser.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Green_laser.png

#begin rock_large.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:rock_large.png

#begin ship.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:ship.png

#begin spacebg.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:spacebg.png

#begin GameOver.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GameOver.png

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16 changes: 16 additions & 0 deletions FirstProject/Content/obj/Windows/.mgcontent
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<?xml version="1.0" encoding="utf-8"?>
<SourceFileCollection xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Profile>Reach</Profile>
<Platform>Windows</Platform>
<Config />
<SourceFiles>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Arial.spritefont</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bullet.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/EntToStart.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Green_laser.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/rock_large.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/ship.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/spacebg.png</File>
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/GameOver.png</File>
</SourceFiles>
</SourceFileCollection>
18 changes: 18 additions & 0 deletions FirstProject/Content/obj/Windows/Arial.mgcontent
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<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Arial.spritefont</SourceFile>
<SourceTime>2017-08-16T18:26:22+09:30</SourceTime>
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/Arial.xnb</DestFile>
<DestTime>2017-11-15T18:49:42.8784008+10:30</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2016-03-30T17:06:08+10:30</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2016-03-30T17:06:08+10:30</ProcessorTime>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>
42 changes: 42 additions & 0 deletions FirstProject/Content/obj/Windows/EntToStart.mgcontent
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<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/EntToStart.png</SourceFile>
<SourceTime>2017-08-16T18:35:04+09:30</SourceTime>
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/EntToStart.xnb</DestFile>
<DestTime>2017-11-15T18:49:42.954402+10:30</DestTime>
<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
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<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
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<Key>PremultiplyAlpha</Key>
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<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
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<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>
42 changes: 42 additions & 0 deletions FirstProject/Content/obj/Windows/GameOver.mgcontent
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<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<SourceTime>2017-08-16T18:31:20+09:30</SourceTime>
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/GameOver.xnb</DestFile>
<DestTime>2017-11-15T18:49:43.2104016+10:30</DestTime>
<Importer>TextureImporter</Importer>
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<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
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<BuildOutput />
</PipelineBuildEvent>
42 changes: 42 additions & 0 deletions FirstProject/Content/obj/Windows/Green_laser.mgcontent
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<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<SourceTime>2017-08-02T16:49:16+09:30</SourceTime>
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/Green_laser.xnb</DestFile>
<DestTime>2017-11-15T18:49:42.9843987+10:30</DestTime>
<Importer>TextureImporter</Importer>
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<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
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<Key>PremultiplyAlpha</Key>
<Value>True</Value>
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<Value>False</Value>
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<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>
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