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# Auto detect text files and perform LF normalization | ||
* text=auto |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25123.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FirstProject", "FirstProject\FirstProject.csproj", "{68749A24-AEB6-4D9C-B924-B36286B0BBF1}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Debug|x86.ActiveCfg = Debug|x86 | ||
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Debug|x86.Build.0 = Debug|x86 | ||
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Release|x86.ActiveCfg = Release|x86 | ||
{68749A24-AEB6-4D9C-B924-B36286B0BBF1}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
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||
<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Arial</FontName> | ||
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||
<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>12</Size> | ||
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||
<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
|
||
<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
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||
<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Regular</Style> | ||
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||
<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
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<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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#----------------------------- Global Properties ----------------------------# | ||
|
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:Windows | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
|
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|
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#---------------------------------- Content ---------------------------------# | ||
|
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#begin Arial.spritefont | ||
/importer:FontDescriptionImporter | ||
/processor:FontDescriptionProcessor | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:TextureFormat=Compressed | ||
/build:Arial.spritefont | ||
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||
#begin bullet.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:bullet.png | ||
|
||
#begin EntToStart.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:EntToStart.png | ||
|
||
#begin Green_laser.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:Green_laser.png | ||
|
||
#begin rock_large.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:rock_large.png | ||
|
||
#begin ship.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:ship.png | ||
|
||
#begin spacebg.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:spacebg.png | ||
|
||
#begin GameOver.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:GameOver.png | ||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<SourceFileCollection xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<Profile>Reach</Profile> | ||
<Platform>Windows</Platform> | ||
<Config /> | ||
<SourceFiles> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Arial.spritefont</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bullet.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/EntToStart.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Green_laser.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/rock_large.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/ship.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/spacebg.png</File> | ||
<File>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/GameOver.png</File> | ||
</SourceFiles> | ||
</SourceFileCollection> |
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@@ -0,0 +1,18 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Arial.spritefont</SourceFile> | ||
<SourceTime>2017-08-16T18:26:22+09:30</SourceTime> | ||
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/Arial.xnb</DestFile> | ||
<DestTime>2017-11-15T18:49:42.8784008+10:30</DestTime> | ||
<Importer>FontDescriptionImporter</Importer> | ||
<ImporterTime>2016-03-30T17:06:08+10:30</ImporterTime> | ||
<Processor>FontDescriptionProcessor</Processor> | ||
<ProcessorTime>2016-03-30T17:06:08+10:30</ProcessorTime> | ||
<Parameters> | ||
<Key>TextureFormat</Key> | ||
<Value>Compressed</Value> | ||
</Parameters> | ||
<Dependencies /> | ||
<BuildAsset /> | ||
<BuildOutput /> | ||
</PipelineBuildEvent> |
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@@ -0,0 +1,42 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/EntToStart.png</SourceFile> | ||
<SourceTime>2017-08-16T18:35:04+09:30</SourceTime> | ||
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/EntToStart.xnb</DestFile> | ||
<DestTime>2017-11-15T18:49:42.954402+10:30</DestTime> | ||
<Importer>TextureImporter</Importer> | ||
<ImporterTime>2016-03-30T17:06:08+10:30</ImporterTime> | ||
<Processor>TextureProcessor</Processor> | ||
<ProcessorTime>2016-03-30T17:06:08+10:30</ProcessorTime> | ||
<Parameters> | ||
<Key>ColorKeyColor</Key> | ||
<Value>255,0,255,255</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ColorKeyEnabled</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>GenerateMipmaps</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>PremultiplyAlpha</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ResizeToPowerOfTwo</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>MakeSquare</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>TextureFormat</Key> | ||
<Value>Color</Value> | ||
</Parameters> | ||
<Dependencies /> | ||
<BuildAsset /> | ||
<BuildOutput /> | ||
</PipelineBuildEvent> |
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@@ -0,0 +1,42 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/GameOver.png</SourceFile> | ||
<SourceTime>2017-08-16T18:31:20+09:30</SourceTime> | ||
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/GameOver.xnb</DestFile> | ||
<DestTime>2017-11-15T18:49:43.2104016+10:30</DestTime> | ||
<Importer>TextureImporter</Importer> | ||
<ImporterTime>2016-03-30T17:06:08+10:30</ImporterTime> | ||
<Processor>TextureProcessor</Processor> | ||
<ProcessorTime>2016-03-30T17:06:08+10:30</ProcessorTime> | ||
<Parameters> | ||
<Key>ColorKeyColor</Key> | ||
<Value>255,0,255,255</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ColorKeyEnabled</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>GenerateMipmaps</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>PremultiplyAlpha</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ResizeToPowerOfTwo</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>MakeSquare</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>TextureFormat</Key> | ||
<Value>Color</Value> | ||
</Parameters> | ||
<Dependencies /> | ||
<BuildAsset /> | ||
<BuildOutput /> | ||
</PipelineBuildEvent> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<SourceFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/Green_laser.png</SourceFile> | ||
<SourceTime>2017-08-02T16:49:16+09:30</SourceTime> | ||
<DestFile>L:/001 Game Programming Basics in CSharp/001 Intro To Game Programming/2017-08-16 FirstProject Recovery/FirstProject/FirstProject/Content/bin/Windows/Green_laser.xnb</DestFile> | ||
<DestTime>2017-11-15T18:49:42.9843987+10:30</DestTime> | ||
<Importer>TextureImporter</Importer> | ||
<ImporterTime>2016-03-30T17:06:08+10:30</ImporterTime> | ||
<Processor>TextureProcessor</Processor> | ||
<ProcessorTime>2016-03-30T17:06:08+10:30</ProcessorTime> | ||
<Parameters> | ||
<Key>ColorKeyColor</Key> | ||
<Value>255,0,255,255</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ColorKeyEnabled</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>GenerateMipmaps</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>PremultiplyAlpha</Key> | ||
<Value>True</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>ResizeToPowerOfTwo</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>MakeSquare</Key> | ||
<Value>False</Value> | ||
</Parameters> | ||
<Parameters> | ||
<Key>TextureFormat</Key> | ||
<Value>Color</Value> | ||
</Parameters> | ||
<Dependencies /> | ||
<BuildAsset /> | ||
<BuildOutput /> | ||
</PipelineBuildEvent> |
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