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willpatera committed May 18, 2017
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We are excited to announce that cognitiveVR has released support for Pupil Labs eye tracking add-ons!

[cognitiveVR](http://cognitivevr.co/) is a powerful analytics platform for virtual reality to give content creators the ability to make better VR. Helping companies extract value from VR experiences by providing the tools to record, measure and analyze.

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<div class="small u-padBottom--2">Pupil Labs Vive Add-On with cognitiveVR</div>

This demo showcases [Pupil Labs Vive Add-On](https://pupil-labs.com/store/#vr-ar) tracking gaze movement in a VR environment running cognitiveVR in Unity. Software development kit for [Unity SDK](https://docs.cognitivevr.io/unity/get-started/) have been released by cognitiveVR for users to integrate their Unity projects with [HTC Vive](https://www.vive.com) and [Pupil Labs Vive Add-On](https://pupil-labs.com/store/#vr-ar). Along with multiple [VR SDKs](https://docs.cognitivevr.io/unity/hmd-specific-info/#multiple-sdks) in Unity to work with.
This cognitiveVR demo showcases [Pupil Labs HTC Vive Add-On](https://pupil-labs.com/store/#vr-ar) tracking gaze movement of a participant in a VR environment. The cognitiveVR team released a development kit for [Unity SDK](https://docs.cognitivevr.io/unity/get-started/) enabling you to easily integrate Pupil Labs eye tracking into your Unity scene. You can use the cognitiveVR Pupil SDK in parallel with Steam VR.

For more information on how to use Pupil Labs eye tracking with cognitiveVR, head over to [cognitiveVR documentation](https://docs.cognitivevr.io/unity/hmd-specific-info/#pupil-labs-vive-add-on).

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